lifesia

Ukraine
On FACEIT since 2024 343 matches tracked 94 matches in 30 days
ELO ▲ 298
3,134
30-day peak: 3,225
Rank EU ▼ 159 places
#4,780
Ukraine #287 in Ukraine
30 days · prev. #4,621 · best #3,205
Last updated:

How does lifesia play?

Rating 1.07 K/R 0.76 ADR 78.9 from 342 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 342 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 22% normal 0.90 to 1.09 20% weak 0.75 to 0.89 14% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
AWPerEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (284 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 93%
Opening duels won 58%+6 pp · Ø 52% better than 86%

Clutch

Average
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 35%−7 pp · Ø 42% better than 27%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 76%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 40%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (53%).

Headshot rate 44%−9 pp · Ø 53% better than 10%
AWP share of kills 32%+20 pp · Ø 12% better than 94%
K/D 1.09+0.04 · Ø 1.05 better than 52%
Pistol kills per match 2.6
Knife kills 5 in 342 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly below the average (2.4).

2K rounds 13.7%+0.2 pp · Ø 13.5% better than 46%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 54%
MVPs per match 2.3−0.1 · Ø 2.4 better than 35%
4Ks and aces 40x 4K, 3 aces in 284 matches

Utility and deaths

Average
Nades, flashes and deaths

2.2 utility damage per round and so well below the average (3.9).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 2.2−1.7 · Ø 3.9 better than 6%
Enemies flashed per round 0.16−0.16 · Ø 0.32 better than 7%
Deaths per round 69%−2 pp · Ø 71% better than 64%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +8 pp, ELO +264
= Stayed the same
K/R at 0.75, ADR at 78.7, Win rate at 54%
▼ Got worse
Rating −0.07

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.75 (at the start 0.78). Right on the average (0.75).

Patterns

From the last 342 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −353 ELO
60 matches · 47% win rate
On Mirage −180 ELO
87 matches · 45% win rate
Between 18:00 and 24:00 +159 ELO, win rate 49%
On Fridays −1 ELO, win rate 36%

lifesia loses the most ELO in match 3 of the day: −353 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Ancient
  2. Most kills in a match: 44 · Dust 2
  3. Highest rating in a match: 2.16 · Ancient

Maps in detail

from the last 342 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage87
45% better than 14%
0.77 better than 54%
79.2 better than 34%
1.07 right on the average
58% of 427 duels better than 79%
29% of 42 situations better than 20%
Ancient85
64% better than 78%
0.78 better than 61%
80.9 better than 42%
1.09 better than 60%
58% of 477 duels better than 79%
43% of 51 situations better than 62%
Dust 278
56% better than 54%
0.75 better than 45%
79.0 better than 34%
1.06 better than 44%
60% of 493 duels better than 84%
28% of 40 situations better than 20%
Anubis68
54% better than 47%
0.74 better than 43%
77.5 better than 27%
1.05 better than 46%
57% of 355 duels better than 75%
36% of 39 situations better than 43%
Nuke19
37% better than 4%
0.72 better than 27%
74.7 better than 14%
0.98 better than 18%
52% of 83 duels better than 43%
0% of 5 situations better than 1%
Cache3
33% -
0.59 -
62.8 -
0.97-
47% of 15 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How lifesia plays

Across 342 matches lifesia averages K/R 0.76, ADR 78.9 and a rating of 1.07. Biggest strength: Rounds with first kill at 15%, better than 93% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility damage per round at 2.2, better than only 6% of level 10 · 3,000-3,499 ELO players. Averages 16.5 kills per match with 44% headshots. The strongest map is Ancient with a 64% win rate in 85 matches. In 162 of 342 matches the rating was 1.10 or higher (47%), in 113 it was below 0.90. In 284 matches with detailed stats: 40 4Ks and 3 aces. Best month by rating: July 2026 at 1.13. lifesia loses the most ELO in match 3 of the day (−353 ELO, win rate 47%). Things go best on Ancient (+324 ELO, win rate 64%). From match no. 5 of the day on, things go best: 61% win rate, +305 ELO. Improved over the last three months: Headshots +8 pp, ELO +264. Got weaker: Rating −0.07. Unchanged in recent months: K/R at 0.75, ADR at 78.7, Win rate at 54%. Last 30 days: 94 matches, win rate 54%, net ELO +68.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.