lifelover67

Russia
On FACEIT since 2018 217 matches tracked 66 matches in 30 days
Last updated:

How does lifelover67 play?

Rating 0.96 (from 173 matches) K/R 0.71 ADR 80.2 from 217 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 27%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 173 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 14% normal 0.90 to 1.09 26% weak 0.75 to 0.89 13% very weak below 0.75 29%
Player type
Clicks heads
Higher headshot rate than the level 9 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (138 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so clearly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 45%−5 pp · Ø 50% better than 10%

Clutch

Average
Last one alive

48% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 48%+10 pp · Ø 38% better than 90%
Clutch 1v2 won 20%0 pp · Ø 20% right on the average
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (48%).

Headshot rate 56%+8 pp · Ø 48% better than 88%
AWP share of kills 2%−9 pp · Ø 11% better than 11%
K/D 0.95−0.05 · Ø 1.00 better than 28%
Pistol kills per match 3.7

Impact

Average
Damage and big rounds

2.1 MVPs per match and so slightly below the average (2.2).

2K rounds 13.0%−0.1 pp · Ø 13.1% better than 42%
3K rounds 3.7%−0.2 pp · Ø 3.9% better than 37%
MVPs per match 2.1−0.1 · Ø 2.2 better than 30%
4Ks and aces 19x 4K, 3 aces in 138 matches

Utility and deaths

Weakness
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 28%−8 pp · Ø 36% better than 9%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 18%
Enemies flashed per round 0.25−0.03 · Ø 0.28 better than 44%
Deaths per round 75%+3 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.71, Rating at 0.97, ADR at 80.0, Win rate at 48%
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: June 2026 with 0.74. Last 3 months: 0.71 (at the start 0.73). Just below the average (0.72).

Patterns

From the last 217 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −248 ELO
84 matches · 48% win rate
In match 1 of the day −175 ELO
80 matches · 40% win rate
On Saturdays −83 ELO, win rate 38%

lifelover67 loses the most ELO on Mirage: −248 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 3.38 · Ancient
  3. Most kills in a match: 38 · Anubis

Maps in detail

from the last 217 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage84
48% better than 41%
0.70 better than 34%
79.9 better than 49%
0.97 better than 35%
44% of 257 duels better than 16%
54% of 28 situations better than 86%
Anubis44
41% better than 18%
0.69 better than 27%
77.6 better than 35%
0.88 better than 9%
46% of 167 duels better than 22%
54% of 26 situations better than 83%
Ancient25
64% better than 87%
0.76 better than 65%
82.5 better than 61%
1.05 better than 65%
46% of 69 duels better than 23%
50% of 12 situations better than 79%
Cache21
52% -
0.70 -
79.6 -
0.97-
45% of 93 duels -
22% of 9 situations -
Dust 217
29% better than 3%
0.75 better than 60%
84.0 better than 70%
0.99 better than 40%
47% of 74 duels better than 30%
38% of 13 situations right on the average
Nuke12
50% -
0.76 -
83.4 -
1.03-
54% of 48 duels -
0% of 1 situations -
Inferno10
60% -
0.70 -
80.1 -
0.90-
40% of 15 duels -
100% of 1 situations -
Overpass3
33% -
0.84 -
81.3 -
0.97-
50% of 6 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How lifelover67 plays

Across 217 matches lifelover67 averages K/R 0.71 and ADR 80.2; the rating across the 173 rated matches is 0.96. Biggest strength: Clutch 1v1 won at 48%, better than 90% of level 9 players. Most room to improve: Utility hit rate at 28%, better than only 9% of level 9 players. Averages 15.6 kills per match with 56% headshots. The strongest map is Ancient with a 64% win rate in 25 matches. In 55 of 173 matches the rating was 1.10 or higher (32%), in 73 it was below 0.90. In 138 matches with detailed stats: 19 4Ks and 3 aces. Best month by rating: June 2026 at 1.02. lifelover67 loses the most ELO on Mirage (−248 ELO, win rate 48%). Things go best on Ancient (+107 ELO, win rate 64%). Match no. 2 of the day goes best: 62% win rate, +93 ELO. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.71, Rating at 0.97, ADR at 80.0, Win rate at 48%. Last 30 days: 66 matches, win rate 48%, net ELO −38.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.