liewdittl-
Name history of liewdittl-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does liewdittl- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (289 matches).
Compared with 7,105 players in this group, each player over up to their last 100 matches.
Opening
Strength58% of opening duels won and so well above the average (52%).
Clutch
Average1.9 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average47% headshots and so well below the average (53%).
Impact
StrengthExactly 2 kills in 15.8% of rounds and so well above the average (13.5%).
Utility and deaths
Average0.43 enemies flashed per round and so well above the average (0.32).
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.89. Last 3 months: 0.82 (at the start 0.77). Clearly above the average (0.75).
Rating, 1.00 is an average match
Best month: September 2026 with 1.26. Last 3 months: 1.16 (at the start 1.07). Well above the average (1.05).
Damage per round (ADR)
Best month: September 2026 with 94.5. Last 3 months: 88.3 (at the start 82.2). Clearly above the average (80.9).
Share of headshot kills
Best month: August 2026 with 50%. Last 3 months unchanged at 47%. Well below the average (53%).
Matches won (win rate)
Best month: September 2026 with 54%. Last 3 months: 52% (at the start 49%). Just below the average (53%).
Best month: October 2026 with 3,195. Last 3 months: 3,061 (at the start 2,941).
Rounds with first kill
Best month: September 2026 with 13%.
1v1 clutches won
Best month: August 2026 with 47%.
Patterns
From the last 381 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
liewdittl- loses the most ELO on Anubis: −140 ELO, 45% win rate
Records and milestones
from recorded matches- Most kills in a match: 52 · Anubis
- Longest win streak: 9 wins in a row · Mirage
- Highest rating in a match: 3.02 · Mirage
Maps in detail
from the last 381 matchesCompared with players on the same level who have at least 15 matches on the map.
How liewdittl- plays
Across 381 matches liewdittl- averages K/R 0.81, ADR 87.1 and a rating of 1.14. Biggest strength: Opening duels won at 58%, better than 86% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 47%, better than only 19% of level 10 · 3,000-3,499 ELO players. Averages 17.7 kills per match with 47% headshots. The strongest map is Nuke with a 65% win rate in 31 matches. In 195 of 381 matches the rating was 1.10 or higher (51%), in 105 it was below 0.90. In 289 matches with detailed stats: 70 4Ks and 7 aces. Best month by rating: September 2026 at 1.26. liewdittl- loses the most ELO on Anubis (−140 ELO, win rate 45%). Things go best on Nuke (+4 ELO, win rate 65%). Match no. 1 of the day goes best: 60% win rate, −8 ELO. Improved over the last three months: K/R +0.05, Rating +0.09, ADR +6.1, Win rate +3 pp, ELO +120. Unchanged in recent months: Headshots at 47%. Last 30 days: 139 matches, win rate 51%, net ELO −124.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.