liewdittl-

Belarus
On FACEIT since 2020 381 matches tracked 139 matches in 30 days
ELO ▼ 23
3,168
30-day peak: 3,195
Rank EU ▲ 1,510 places
#4,225
Belarus #105 in Belarus
30 days · prev. #5,735 · best #3,748
Last updated:

How does liewdittl- play?

Rating 1.14 K/R 0.81 ADR 87.1 from 381 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 381 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 26% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
Multi-killsEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (289 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 80%
Opening duels won 58%+6 pp · Ø 52% better than 86%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 43%+1 pp · Ø 42% better than 69%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 52%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 80%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so well below the average (53%).

Headshot rate 47%−6 pp · Ø 53% better than 19%
AWP share of kills 18%+6 pp · Ø 12% better than 78%
K/D 1.16+0.11 · Ø 1.05 better than 74%
Pistol kills per match 3.0
Zeus kills3 in 381 matches
Knife kills 4 in 381 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.8% of rounds and so well above the average (13.5%).

2K rounds 15.8%+2.3 pp · Ø 13.5% better than 88%
3K rounds 5.1%+0.9 pp · Ø 4.2% better than 78%
MVPs per match 2.6+0.2 · Ø 2.4 better than 67%
4Ks and aces 70x 4K, 7 aces in 289 matches

Utility and deaths

Average
Nades, flashes and deaths

0.43 enemies flashed per round and so well above the average (0.32).

Utility hit rate 36%+2 pp · Ø 34% better than 69%
Utility damage per round 4.0+0.1 · Ø 3.9 better than 56%
Enemies flashed per round 0.43+0.11 · Ø 0.32 better than 80%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.05, Rating +0.09, ADR +6.1, Win rate +3 pp, ELO +120
= Stayed the same
Headshots at 47%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: September 2026 with 0.89. Last 3 months: 0.82 (at the start 0.77). Clearly above the average (0.75).

Patterns

From the last 381 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −140 ELO
40 matches · 45% win rate
On Ancient −123 ELO
63 matches · 49% win rate
On Sundays −104 ELO, win rate 44%

liewdittl- loses the most ELO on Anubis: −140 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 52 · Anubis
  2. Longest win streak: 9 wins in a row · Mirage
  3. Highest rating in a match: 3.02 · Mirage

Maps in detail

from the last 381 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage145
53% better than 42%
0.85 better than 84%
90.8 better than 86%
1.19 better than 84%
59% of 742 duels better than 84%
42% of 79 situations better than 60%
Ancient63
49% better than 28%
0.79 better than 66%
85.4 better than 66%
1.12 better than 69%
55% of 311 duels better than 65%
36% of 42 situations better than 43%
Dust 260
52% better than 38%
0.79 better than 64%
84.8 better than 63%
1.11 better than 61%
55% of 288 duels better than 63%
51% of 35 situations better than 82%
Anubis40
45% better than 19%
0.73 better than 38%
81.7 better than 51%
1.02 better than 36%
47% of 219 duels better than 20%
39% of 18 situations better than 51%
Nuke31
65% better than 72%
0.81 better than 69%
84.0 better than 58%
1.15 better than 70%
59% of 149 duels better than 77%
29% of 24 situations better than 23%
Inferno29
45% better than 6%
0.82 better than 66%
86.7 better than 59%
1.15 better than 57%
56% of 127 duels better than 47%
50% of 22 situations better than 76%
Cache13
54% -
0.84 -
92.4 -
1.19-
67% of 70 duels -
33% of 12 situations -

Compared with players on the same level who have at least 15 matches on the map.

How liewdittl- plays

Across 381 matches liewdittl- averages K/R 0.81, ADR 87.1 and a rating of 1.14. Biggest strength: Opening duels won at 58%, better than 86% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 47%, better than only 19% of level 10 · 3,000-3,499 ELO players. Averages 17.7 kills per match with 47% headshots. The strongest map is Nuke with a 65% win rate in 31 matches. In 195 of 381 matches the rating was 1.10 or higher (51%), in 105 it was below 0.90. In 289 matches with detailed stats: 70 4Ks and 7 aces. Best month by rating: September 2026 at 1.26. liewdittl- loses the most ELO on Anubis (−140 ELO, win rate 45%). Things go best on Nuke (+4 ELO, win rate 65%). Match no. 1 of the day goes best: 60% win rate, −8 ELO. Improved over the last three months: K/R +0.05, Rating +0.09, ADR +6.1, Win rate +3 pp, ELO +120. Unchanged in recent months: Headshots at 47%. Last 30 days: 139 matches, win rate 51%, net ELO −124.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.