lieg3

Turkey
On FACEIT since 2016 192 matches tracked 73 matches in 30 days
Last updated:

How does lieg3 play?

Rating 1.11 (from 142 matches) K/R 0.78 ADR 87.0 from 192 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 142 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 26% good 1.10 to 1.29 23% normal 0.90 to 1.09 17% weak 0.75 to 0.89 18% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average.
Multi-kills
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (132 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 54%+2 pp · Ø 52% better than 65%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 38%−3 pp · Ø 41% better than 45%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 82%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so slightly above the average (1.05).

Headshot rate 53%+1 pp · Ø 52% better than 58%
AWP share of kills 16%+4 pp · Ø 12% better than 74%
K/D 1.13+0.08 · Ø 1.05 better than 70%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so slightly above the average (13.6%).

2K rounds 14.3%+0.7 pp · Ø 13.6% better than 64%
3K rounds 4.6%+0.3 pp · Ø 4.3% better than 64%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 38x 4K, 0 aces in 132 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (71%). Lower is better.

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 4.3+0.3 · Ø 4.0 better than 62%
Enemies flashed per round 0.30−0.01 · Ø 0.31 better than 49%
Deaths per round 69%−2 pp · Ø 71% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Rating +0.05, Win rate +9 pp
= Stayed the same
K/R at 0.79, ADR at 87.9, Headshots at 53%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.74
AprMayJunJulAugSepOct

Best month: September 2026 with 0.81. Last 3 months: 0.79 (at the start 0.77). Slightly above the average (0.75).

Patterns

From the last 192 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −50 ELO
31 matches · 39% win rate
On Mirage −22 ELO
50 matches · 54% win rate
Between 12:00 and 18:00 −30 ELO, win rate 48%
On Tuesdays +60 ELO, win rate 39%

lieg3 loses the most ELO on Anubis: −50 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Cache
  2. Highest rating in a match: 2.23 · Dust 2
  3. Most kills in a match: 43 · Dust 2

Maps in detail

from the last 192 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 267
58% better than 68%
0.83 better than 81%
92.1 better than 89%
1.19 better than 84%
64% of 236 duels better than 95%
47% of 36 situations better than 74%
Mirage50
54% better than 53%
0.73 better than 38%
83.1 better than 56%
1.05 better than 48%
45% of 157 duels better than 13%
36% of 28 situations better than 42%
Anubis31
39% better than 8%
0.77 better than 59%
82.4 better than 53%
1.12 better than 71%
51% of 114 duels better than 42%
40% of 15 situations better than 53%
Cache24
54% better than 41%
0.76 better than 39%
85.0 right on the average
1.10 better than 46%
51% of 99 duels better than 34%
36% of 11 situations better than 43%
Ancient7
57% -
0.75 -
85.6 -
1.02-
56% of 36 duels -
33% of 3 situations -
Inferno6
83% -
0.85 -
89.4 -
1.08-
63% of 38 duels -
0% of 2 situations -
Nuke4
75% -
0.92 -
97.5 -
1.07-
60% of 5 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How lieg3 plays

Across 192 matches lieg3 averages K/R 0.78 and ADR 87.0; the rating across the 142 rated matches is 1.11. Biggest strength: Damage per round (ADR) at 87.0, better than 78% of level 10 · 2,750-2,999 ELO players. Averages 17.4 kills per match with 53% headshots. The strongest map is Dust 2 with a 58% win rate in 67 matches. In 75 of 142 matches the rating was 1.10 or higher (53%), in 43 it was below 0.90. In 132 matches with detailed stats: 38 4Ks and 0 aces. Best month by rating: September 2026 at 1.15. lieg3 loses the most ELO on Anubis (−50 ELO, win rate 39%). Things go best on Dust 2 (+113 ELO, win rate 58%). Match no. 2 of the day goes best: 63% win rate, +81 ELO. Improved over the last three months: Rating +0.05, Win rate +9 pp. Unchanged in recent months: K/R at 0.79, ADR at 87.9, Headshots at 53%. Last 30 days: 73 matches, win rate 51%, net ELO −42.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.