libracore

St. Helena
On FACEIT since 2022 361 matches tracked 143 matches in 30 days
ELO ▼ 21
2,586
30-day peak: 2,731
Rank EU
#39,093
St. Helena #43 in St. Helena
Last updated:

How does libracore play?

Rating 1.17 (from 319 matches) K/R 0.83 ADR 86.8 from 361 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 319 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 29% good 1.10 to 1.29 23% normal 0.90 to 1.09 19% weak 0.75 to 0.89 9% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (261 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 73%
Opening duels won 57%+5 pp · Ø 52% better than 86%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 72%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 32%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Strength
Where do the kills come from?

1.17 K/D and so clearly above the average (1.04).

Headshot rate 55%+4 pp · Ø 51% better than 75%
AWP share of kills 19%+7 pp · Ø 12% better than 82%
K/D 1.17+0.13 · Ø 1.04 better than 83%
Pistol kills per match 3.5
Knife kills 1 in 361 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.5% of rounds and so well above the average (4.2%).

2K rounds 15.1%+1.7 pp · Ø 13.4% better than 81%
3K rounds 5.5%+1.3 pp · Ø 4.2% better than 89%
MVPs per match 2.6+0.2 · Ø 2.4 better than 73%
4Ks and aces 74x 4K, 6 aces in 261 matches

Utility and deaths

Average
Nades, flashes and deaths

0.07 enemies flashed per round and so well below the average (0.30).

Utility hit rate 37%+2 pp · Ø 35% better than 69%
Utility damage per round 2.8−1.3 · Ø 4.1 better than 16%
Enemies flashed per round 0.07−0.23 · Ø 0.30 better than 2%
Deaths per round 71%−1 pp · Ø 72% better than 51%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.83, Rating at 1.16, ADR at 86.4, Win rate at 50%, ELO at 2,556
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: May 2026 with 0.85. Last 3 months: 0.83 (at the start 0.84). Clearly above the average (0.74).

Patterns

From the last 361 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −137 ELO
91 matches · 42% win rate
On Mirage −114 ELO
108 matches · 51% win rate
Between 6:00 and 12:00 −15 ELO, win rate 41%
On Fridays −147 ELO, win rate 40%

libracore loses the most ELO on Dust 2: −137 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 48 · Mirage
  2. Highest rating in a match: 2.25 · Inferno
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 361 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage108
51% better than 43%
0.83 better than 82%
88.4 better than 80%
1.14 better than 78%
58% of 460 duels better than 83%
43% of 65 situations better than 64%
Dust 291
42% better than 16%
0.81 better than 77%
84.5 better than 65%
1.15 better than 79%
55% of 412 duels better than 68%
56% of 52 situations better than 89%
Anubis56
55% better than 56%
0.83 better than 83%
84.6 better than 64%
1.17 better than 83%
60% of 225 duels better than 86%
50% of 32 situations better than 77%
Ancient53
49% better than 37%
0.83 better than 83%
86.0 better than 70%
1.19 better than 88%
55% of 212 duels better than 68%
35% of 26 situations better than 43%
Nuke22
68% better than 87%
0.87 better than 87%
93.4 better than 90%
1.23 better than 87%
52% of 91 duels better than 45%
35% of 17 situations better than 39%
Inferno21
38% better than 7%
0.86 better than 81%
89.4 better than 68%
1.24 better than 84%
66% of 91 duels better than 96%
24% of 17 situations better than 17%
Cache10
60% -
0.81 -
88.1 -
1.14-
47% of 34 duels -
83% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How libracore plays

Across 361 matches libracore averages K/R 0.83 and ADR 86.8; the rating across the 319 rated matches is 1.17. Biggest strength: 3K rounds at 5.5%, better than 89% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.8, better than only 16% of level 10 · 2,500-2,749 ELO players. Averages 18.8 kills per match with 55% headshots. The strongest map is Nuke with a 68% win rate in 22 matches. In 186 of 319 matches the rating was 1.10 or higher (58%), in 72 it was below 0.90. In 261 matches with detailed stats: 74 4Ks and 6 aces. Best month by rating: September 2026 at 1.20. libracore loses the most ELO on Dust 2 (−137 ELO, win rate 42%). Things go best on Nuke (+150 ELO, win rate 68%). Match no. 1 of the day goes best: 61% win rate, −31 ELO. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.83, Rating at 1.16, ADR at 86.4, Win rate at 50%, ELO at 2,556. Last 30 days: 143 matches, win rate 48%, net ELO −87.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.