lianiva

Russia
On FACEIT since 2022 260 matches tracked 25 matches in 30 days
Last updated:

How does lianiva play?

Rating 0.92 K/R 0.69 ADR 77.3 from 260 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 14%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 260 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 13% normal 0.90 to 1.09 22% weak 0.75 to 0.89 20% very weak below 0.75 33%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. Higher headshot rate than the level 9 average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (217 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 88%
Opening duels won 46%−4 pp · Ø 50% better than 17%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 29%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 49%
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 5%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (49%).

Headshot rate 57%+8 pp · Ø 49% better than 91%
AWP share of kills 3%−7 pp · Ø 10% better than 19%
K/D 0.89−0.11 · Ø 1.00 better than 11%
Pistol kills per match 2.5
Knife kills 4 in 260 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (3.9%).

2K rounds 13.0%−0.2 pp · Ø 13.2% better than 49%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 27%
MVPs per match 2.1−0.1 · Ø 2.2 better than 34%
4Ks and aces 32x 4K, 2 aces in 217 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 3.5−0.8 · Ø 4.3 better than 33%
Enemies flashed per round 0.21−0.07 · Ø 0.28 better than 31%
Deaths per round 77%+5 pp · Ø 72% better than 7%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.04, Rating +0.11, ADR +4.1, Headshots +3 pp, Win rate +12 pp
= Stayed the same
ELO at 1,737
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: September 2026 with 0.73. Last 3 months: 0.69 (at the start 0.65). Slightly below the average (0.73).

Patterns

From the last 260 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −44 ELO
111 matches · 53% win rate
On Dust 2 −21 ELO
51 matches · 43% win rate
Between 12:00 and 18:00 −25 ELO, win rate 47%
On Fridays −29 ELO, win rate 46%

lianiva loses the most ELO on Mirage: −44 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 49 · Dust 2
  2. Longest win streak: 8 wins in a row · Anubis
  3. Highest rating in a match: 2.50 · Mirage

Maps in detail

from the last 260 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage111
53% better than 58%
0.68 better than 28%
77.0 better than 37%
0.92 better than 21%
45% of 776 duels better than 21%
38% of 26 situations right on the average
Dust 251
43% better than 26%
0.71 better than 43%
78.1 better than 40%
0.93 better than 22%
50% of 359 duels right on the average
26% of 19 situations better than 22%
Ancient44
52% right on the average
0.67 better than 17%
74.6 better than 18%
0.90 better than 12%
42% of 255 duels better than 8%
27% of 22 situations better than 22%
Anubis29
76% better than 99%
0.77 better than 69%
87.2 better than 81%
1.06 better than 65%
49% of 182 duels better than 39%
50% of 10 situations better than 80%
Nuke21
43% better than 14%
0.62 better than 3%
71.8 better than 7%
0.82 better than 1%
42% of 102 duels better than 7%
38% of 8 situations better than 45%

Compared with players on the same level who have at least 15 matches on the map.

How lianiva plays

Across 260 matches lianiva averages K/R 0.69, ADR 77.3 and a rating of 0.92. Biggest strength: Headshot rate at 57%, better than 91% of level 9 players. Most room to improve: Deaths per round at 77%, better than only 7% of level 9 players. Averages 15.6 kills per match with 57% headshots. The strongest map is Anubis with a 76% win rate in 29 matches. In 68 of 260 matches the rating was 1.10 or higher (26%), in 136 it was below 0.90. In 217 matches with detailed stats: 32 4Ks and 2 aces. Best month by rating: October 2026 at 1.03. lianiva loses the most ELO on Mirage (−44 ELO, win rate 53%). Things go best on Nuke (+74 ELO, win rate 43%). Match no. 2 of the day goes best: 61% win rate, +26 ELO. Improved over the last three months: K/R +0.04, Rating +0.11, ADR +4.1, Headshots +3 pp, Win rate +12 pp. Unchanged in recent months: ELO at 1,737. Last 30 days: 25 matches, win rate 60%, net ELO −22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.