lgotn1k

Germany
273 matches tracked 32 matches in 30 days
Last updated:

How does lgotn1k play?

Rating 1.06 K/R 0.78 ADR 84.3 from 273 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 273 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 15% very weak below 0.75 22%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. More first kills per match than the level 8 average.
Multi-killsEntry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (221 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 54%+4 pp · Ø 50% better than 80%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 79%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so slightly above the average (0.99).

Headshot rate 49%+2 pp · Ø 47% better than 60%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.06+0.07 · Ø 0.99 better than 73%
Pistol kills per match 2.6
Knife kills 6 in 273 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.1% of rounds and so well above the average (13.1%).

2K rounds 15.1%+2.0 pp · Ø 13.1% better than 91%
3K rounds 4.3%+0.4 pp · Ø 3.9% better than 68%
MVPs per match 2.4+0.2 · Ø 2.2 better than 70%
4Ks and aces 50x 4K, 4 aces in 221 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 30%−6 pp · Ø 36% better than 18%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 48%
Enemies flashed per round 0.34+0.07 · Ø 0.27 better than 70%
Deaths per round 74%+1 pp · Ø 73% better than 31%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.07, Rating +0.12, Headshots +3 pp, Win rate +19 pp, ELO +310
= Stayed the same
ADR at 84.9
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: August 2026 with 0.82. Last 3 months: 0.79 (at the start 0.72). Clearly above the average (0.72).

Patterns

From the last 273 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −115 ELO
83 matches · 51% win rate
On Ancient −89 ELO
53 matches · 45% win rate
On Thursdays −48 ELO, win rate 38%

lgotn1k loses the most ELO on Dust 2: −115 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Dust 2
  2. Longest win streak: 8 wins in a row · Mirage
  3. Highest rating in a match: 2.60 · Ancient

Maps in detail

from the last 273 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 283
51% better than 52%
0.81 better than 85%
86.0 better than 80%
1.12 better than 82%
52% of 369 duels better than 60%
37% of 51 situations better than 43%
Mirage68
59% better than 79%
0.82 better than 87%
88.8 better than 89%
1.12 better than 83%
59% of 364 duels better than 90%
37% of 38 situations better than 46%
Ancient53
45% better than 36%
0.75 better than 59%
80.9 better than 51%
1.00 better than 46%
52% of 284 duels better than 58%
33% of 33 situations better than 37%
Anubis39
38% better than 13%
0.77 better than 74%
82.9 better than 66%
1.04 better than 67%
53% of 208 duels better than 65%
62% of 21 situations better than 95%
Nuke13
38% -
0.67 -
75.9 -
0.89-
52% of 58 duels -
33% of 9 situations -
Inferno10
30% -
0.69 -
78.5 -
0.92-
40% of 58 duels -
20% of 5 situations -
Cache6
17% -
0.71 -
78.8 -
0.92-
50% of 32 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How lgotn1k plays

Across 273 matches lgotn1k averages K/R 0.78, ADR 84.3 and a rating of 1.06. Biggest strength: Rounds with first kill at 13%, better than 86% of level 8 players. Most room to improve: Utility hit rate at 30%, better than only 18% of level 8 players. Averages 16.9 kills per match with 49% headshots. The strongest map is Mirage with a 59% win rate in 68 matches. In 122 of 273 matches the rating was 1.10 or higher (45%), in 99 it was below 0.90. In 221 matches with detailed stats: 50 4Ks and 4 aces. Best month by rating: August 2026 at 1.13. lgotn1k loses the most ELO on Dust 2 (−115 ELO, win rate 51%). Things go best on Mirage (+39 ELO, win rate 59%). From match no. 5 of the day on, things go best: 55% win rate, +28 ELO. Improved over the last three months: K/R +0.07, Rating +0.12, Headshots +3 pp, Win rate +19 pp, ELO +310. Unchanged in recent months: ADR at 84.9. Last 30 days: 32 matches, win rate 41%, net ELO −31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.