lgbt

British Indian Ocean Territory
119 matches tracked 12 matches in 30 days
Last updated:

How does lgbt play?

Rating 0.94 K/R 0.66 ADR 74.2 from 119 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 119 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 30% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (88 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so slightly below the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 47%−2 pp · Ø 49% better than 28%

Clutch

Weakness
Last one alive

31% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 15%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 26%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 21%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so clearly above the average (47%).

Headshot rate 51%+4 pp · Ø 47% better than 78%
AWP share of kills 4%−7 pp · Ø 11% better than 25%
K/D 0.94−0.04 · Ø 0.98 better than 31%
Pistol kills per match 2.6

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.2).

2K rounds 11.8%−1.1 pp · Ø 12.9% better than 20%
3K rounds 3.1%−0.7 pp · Ø 3.8% better than 20%
MVPs per match 1.8−0.4 · Ø 2.2 better than 10%
4Ks and aces 8x 4K, 1 ace in 88 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.8 utility damage per round and so well above the average (4.1).

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 6.8+2.7 · Ø 4.1 better than 94%
Enemies flashed per round 0.46+0.20 · Ø 0.26 better than 89%
Deaths per round 70%−3 pp · Ø 73% better than 83%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +2 pp
= Stayed the same
Rating at 0.94, ADR at 73.6, ELO at 1,358
▼ Got worse
K/R −0.04, Win rate −8 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: October 2026 with 0.73. Last 3 months: 0.65 (at the start 0.69). Clearly below the average (0.71).

Patterns

From the last 119 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −27 ELO
36 matches · 50% win rate
In match 2 of the day +26 ELO
25 matches · 36% win rate
Between 18:00 and 24:00 −15 ELO, win rate 40%
On Saturdays ±0 ELO, win rate 38%

lgbt loses the most ELO on Dust 2: −27 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 27 · Mirage
  2. Longest win streak: 5 wins in a row · Ancient
  3. Highest rating in a match: 1.86 · Ancient

Maps in detail

from the last 119 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 236
50% better than 45%
0.67 better than 25%
77.8 better than 42%
0.95 better than 32%
52% of 164 duels better than 61%
26% of 19 situations better than 20%
Mirage28
46% better than 35%
0.65 better than 17%
68.7 better than 6%
0.93 better than 26%
47% of 129 duels better than 32%
20% of 20 situations better than 9%
Inferno15
33% better than 6%
0.68 better than 37%
74.3 better than 29%
0.96 better than 39%
42% of 79 duels better than 12%
63% of 8 situations better than 91%
Ancient12
67% -
0.69 -
79.1 -
1.02-
54% of 52 duels -
55% of 11 situations -
Anubis11
55% -
0.66 -
76.4 -
0.95-
45% of 44 duels -
33% of 3 situations -
Cache8
13% -
0.58 -
66.4 -
0.83-
35% of 31 duels -
17% of 6 situations -
Nuke6
33% -
0.69 -
75.5 -
1.00-
52% of 23 duels -
0% of 2 situations -
Vertigo3
33% -
0.57 -
71.7 -
0.76-
44% of 18 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How lgbt plays

Across 119 matches lgbt averages K/R 0.66, ADR 74.2 and a rating of 0.94. Biggest strength: Utility damage per round at 6.8, better than 94% of level 7 players. Most room to improve: Clutch 1v1 won at 31%, better than only 15% of level 7 players. Averages 14.0 kills per match with 51% headshots. The strongest map is Ancient with a 67% win rate in 12 matches. In 34 of 119 matches the rating was 1.10 or higher (29%), in 60 it was below 0.90. In 88 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: October 2026 at 1.03. lgbt loses the most ELO on Dust 2 (−27 ELO, win rate 50%). Things go best on Mirage (+48 ELO, win rate 46%). Match no. 1 of the day goes best: 55% win rate, +3 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.04, Win rate −8 pp. Unchanged in recent months: Rating at 0.94, ADR at 73.6, ELO at 1,358. Last 30 days: 12 matches, win rate 58%, net ELO +20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.