lex0
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (21 matches).
Compared with 1,118 players in this group, each player over up to their last 100 matches.
Opening
Weakness40% of opening duels won and so well below the average (49%).
Clutch
Average15% of 1v1s won and so well below the average (38%).
Weapons and aim
Average53% headshots and so well above the average (47%).
Impact
AverageExactly 3 kills in 5.2% of rounds and so well above the average (3.8%).
Utility and deaths
Average1.5 utility damage per round and so well below the average (4.1).
Progress
One value per month, dashed line is the level 7 averageAug 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.74. Last 3 months: 0.73 (at the start 0.71). Just above the average (0.71).
Rating, 1.00 is an average match
Best month: August 2026 with 1.00. Last 3 months: 1.00 (at the start 0.94). Just above the average (0.99).
Damage per round (ADR)
Best month: June 2026 with 81.5. Last 3 months: 79.6 (at the start 79.0). Just above the average (78.8).
Share of headshot kills
Best month: June 2026 with 56%. Last 3 months: 49% (at the start 55%). Slightly above the average (47%).
Matches won (win rate)
Best month: August 2026 with 58%. Last 3 months: 58% (at the start 45%). Well above the average (47%).
Best month: July 2026 with 1,702. Last 3 months: 1,388 (at the start 1,569).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 22%.
Patterns
From the last 100 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
lex0 loses the most ELO in match 2 of the day: +29 ELO, 40% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.60 · Anubis
- Most kills in a match: 38 · Anubis
- Longest win streak: 5 wins in a row · Ancient
Maps in detail
from the last 100 matchesCompared with players on the same level who have at least 15 matches on the map.
How lex0 plays
Across 100 matches lex0 averages K/R 0.72 and ADR 79.1; the rating across the 60 rated matches is 0.96. Biggest strength: 3K rounds at 5.2%, better than 94% of level 7 players. Most room to improve: Opening duels won at 40%, better than only 1% of level 7 players. Averages 16.2 kills per match with 53% headshots. The strongest map is Ancient with a 56% win rate in 16 matches. In 19 of 60 matches the rating was 1.10 or higher (32%), in 24 it was below 0.90. In 21 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: August 2026 at 1.00. lex0 loses the most ELO in match 2 of the day (+29 ELO, win rate 40%). Things go best on Mirage (+4 ELO, win rate 45%). Improved over the last three months: Rating +0.06, Win rate +13 pp. Got weaker: Headshots −6 pp, ELO −181. Unchanged in recent months: K/R at 0.73, ADR at 79.6.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.