lewzicle

Spain
On FACEIT since 2014 232 matches tracked 68 matches in 30 days
ELO ▲ 159
2,908
30-day peak: 2,930
Rank EU ▼ 2,993 places
#11,697
Spain #103 in Spain
30 days · prev. #8,704 · best #8,704
Last updated:

How does lewzicle play?

Rating 1.07 K/R 0.73 ADR 81.3 from 232 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 232 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 17%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (181 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 53%+1 pp · Ø 52% better than 57%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 39%−2 pp · Ø 41% better than 51%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 81%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so well below the average (52%).

Headshot rate 46%−6 pp · Ø 52% better than 19%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.11+0.06 · Ø 1.05 better than 64%
Pistol kills per match 2.5
Knife kills 1 in 232 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.3%).

2K rounds 13.9%+0.3 pp · Ø 13.6% better than 53%
3K rounds 3.6%−0.7 pp · Ø 4.3% better than 22%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 29x 4K, 3 aces in 181 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.2 utility damage per round and so well above the average (4.0).

Utility hit rate 38%+4 pp · Ø 34% better than 77%
Utility damage per round 7.2+3.2 · Ø 4.0 better than 97%
Enemies flashed per round 0.47+0.16 · Ø 0.31 better than 88%
Deaths per round 66%−5 pp · Ø 71% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +7 pp, ELO +108
= Stayed the same
K/R at 0.73, Rating at 1.06
▼ Got worse
ADR −6.1, Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: September 2026 with 0.81. Last 3 months: 0.73 (at the start 0.75). Just below the average (0.75).

Patterns

From the last 232 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −68 ELO
43 matches · 40% win rate
From match 5 of the day −55 ELO
39 matches · 41% win rate
Between 0:00 and 6:00 +86 ELO, win rate 52%
On Wednesdays −80 ELO, win rate 49%

lewzicle loses the most ELO on Ancient: −68 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Mirage
  2. Highest rating in a match: 2.16 · Cache
  3. Longest win streak: 8 wins in a row · Inferno

Maps in detail

from the last 232 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno57
67% better than 77%
0.80 better than 58%
88.7 better than 66%
1.20 better than 71%
59% of 238 duels better than 72%
39% of 31 situations better than 47%
Ancient43
40% better than 11%
0.66 better than 10%
75.9 better than 19%
0.92 better than 11%
51% of 166 duels better than 43%
36% of 25 situations better than 44%
Cache42
67% better than 80%
0.79 right on the average
86.9 better than 59%
1.14 better than 57%
57% of 183 duels better than 66%
38% of 21 situations right on the average
Dust 235
57% better than 65%
0.69 better than 21%
75.3 better than 19%
1.02 better than 35%
53% of 121 duels better than 55%
21% of 14 situations better than 10%
Nuke25
52% better than 33%
0.70 better than 21%
78.9 better than 32%
1.00 better than 26%
46% of 95 duels better than 15%
33% of 18 situations better than 35%
Mirage21
67% better than 93%
0.73 better than 38%
77.9 better than 29%
1.05 better than 48%
49% of 76 duels better than 31%
15% of 13 situations better than 3%
Anubis9
56% -
0.65 -
71.4 -
0.95-
49% of 35 duels -
45% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How lewzicle plays

Across 232 matches lewzicle averages K/R 0.73, ADR 81.3 and a rating of 1.07. Biggest strength: Utility damage per round at 7.2, better than 97% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 46%, better than only 19% of level 10 · 2,750-2,999 ELO players. Averages 16.0 kills per match with 46% headshots. The strongest map is Cache with a 67% win rate in 42 matches. In 103 of 232 matches the rating was 1.10 or higher (44%), in 74 it was below 0.90. In 181 matches with detailed stats: 29 4Ks and 3 aces. Best month by rating: September 2026 at 1.17. lewzicle loses the most ELO on Ancient (−68 ELO, win rate 40%). Things go best in match 2 of the day (+161 ELO, win rate 69%). Match no. 2 of the day goes best: 69% win rate, +161 ELO. Improved over the last three months: Win rate +7 pp, ELO +108. Got weaker: ADR −6.1, Headshots −2 pp. Unchanged in recent months: K/R at 0.73, Rating at 1.06. Last 30 days: 68 matches, win rate 65%, net ELO +96.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.