levmadorf

Barbados
On FACEIT since 2024 185 matches tracked 50 matches in 30 days
Last updated:

How does levmadorf play?

Rating 1.05 K/R 0.74 ADR 76.2 from 185 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 185 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 19% normal 0.90 to 1.09 29% weak 0.75 to 0.89 16% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Clutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (151 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 47%−4 pp · Ø 51% better than 15%

Clutch

Average
Last one alive

30% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 91%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so just above the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 12%+1 pp · Ø 11% better than 61%
K/D 1.07+0.04 · Ø 1.03 better than 60%
Pistol kills per match 2.8
Knife kills 6 in 185 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.1%).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 48%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 26%
MVPs per match 2.5+0.2 · Ø 2.3 better than 68%
4Ks and aces 29x 4K, 0 aces in 151 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 18%
Enemies flashed per round 0.23−0.07 · Ø 0.30 better than 32%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.73, Rating at 1.05, ADR at 76.4, Headshots at 50%
▼ Got worse
Win rate −6 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: June 2026 with 0.80. Last 3 months: 0.73 (at the start 0.74). Just below the average (0.74).

Patterns

From the last 185 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −56 ELO
43 matches · 51% win rate
In match 1 of the day −52 ELO
46 matches · 35% win rate
On Mondays +51 ELO, win rate 39%

levmadorf loses the most ELO on Dust 2: −56 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Most kills in a match: 41 · Nuke
  3. Highest rating in a match: 2.24 · Mirage

Maps in detail

from the last 185 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 243
51% better than 48%
0.71 better than 33%
77.7 better than 30%
1.01 better than 39%
44% of 211 duels better than 12%
42% of 31 situations better than 64%
Mirage39
46% better than 27%
0.75 better than 53%
77.0 better than 29%
1.08 better than 64%
44% of 133 duels better than 13%
30% of 30 situations better than 26%
Inferno27
63% better than 78%
0.77 better than 57%
79.5 better than 34%
1.10 better than 58%
43% of 101 duels better than 8%
35% of 20 situations better than 44%
Anubis26
46% better than 29%
0.71 better than 30%
72.5 better than 8%
1.00 better than 34%
49% of 108 duels better than 32%
33% of 15 situations better than 42%
Ancient20
55% better than 59%
0.69 better than 22%
71.0 better than 7%
0.97 better than 27%
51% of 80 duels better than 46%
50% of 20 situations better than 80%
Nuke19
53% better than 41%
0.78 better than 59%
76.6 better than 22%
1.11 better than 66%
55% of 73 duels better than 61%
38% of 13 situations better than 44%
Cache10
40% -
0.74 -
77.0 -
1.07-
62% of 37 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How levmadorf plays

Across 185 matches levmadorf averages K/R 0.74, ADR 76.2 and a rating of 1.05. Biggest strength: Deaths per round at just 68% (lower is better), better than 87% of level 10 · 2,250-2,499 ELO players. Most room to improve: Opening duels won at 47%, better than only 15% of level 10 · 2,250-2,499 ELO players. Averages 16.7 kills per match with 50% headshots. The strongest map is Inferno with a 63% win rate in 27 matches. In 72 of 185 matches the rating was 1.10 or higher (39%), in 59 it was below 0.90. In 151 matches with detailed stats: 29 4Ks and 0 aces. Best month by rating: June 2026 at 1.15. levmadorf loses the most ELO on Dust 2 (−56 ELO, win rate 51%). Things go best from match 5 of the day (+77 ELO, win rate 57%). Match no. 4 of the day goes best: 65% win rate. Got weaker: Win rate −6 pp. Unchanged in recent months: K/R at 0.73, Rating at 1.05, ADR at 76.4, Headshots at 50%. Last 30 days: 50 matches, win rate 54%, net ELO −29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.