leviofank

Russia
On FACEIT since 2025 141 matches tracked 69 matches in 30 days
Last updated:

How does leviofank play?

Rating 0.92 K/R 0.69 ADR 81.3 from 141 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 141 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 12% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 35%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (120 matches).

Level 4

Compared with 657 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so well above the average (9%).

Rounds with first kill 11%+2 pp · Ø 9% better than 73%
Opening duels won 50%+2 pp · Ø 48% better than 66%

Clutch

Weakness
Last one alive

1.0 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 14%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 12%
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 7%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly above the average (43%).

Headshot rate 47%+4 pp · Ø 43% better than 77%
AWP share of kills 0%−11 pp · Ø 11% better than 2%
K/D 0.90−0.04 · Ø 0.94 better than 35%
Pistol kills per match 1.6

Impact

Average
Damage and big rounds

1.8 MVPs per match and so well below the average (2.1).

2K rounds 11.7%−0.7 pp · Ø 12.4% better than 30%
3K rounds 3.0%−0.6 pp · Ø 3.6% better than 28%
MVPs per match 1.8−0.3 · Ø 2.1 better than 25%
4Ks and aces 17x 4K, 1 ace in 120 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 33%−1 pp · Ø 34% better than 48%
Utility damage per round 3.4−0.2 · Ø 3.6 better than 42%
Enemies flashed per round 0.20−0.03 · Ø 0.23 better than 41%
Deaths per round 78%+5 pp · Ø 73% better than 12%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
Win rate +7 pp, ELO +100
= Stayed the same
K/R at 0.69, Rating at 0.91, ADR at 81.1
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: July 2026 with 0.72. Last 3 months: 0.69 (at the start 0.72). Right on the average (0.69).

Patterns

From the last 141 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −61 ELO
32 matches · 53% win rate
From match 5 of the day −36 ELO
59 matches · 44% win rate
In match 2 of the day ±0 ELO
23 matches · 48% win rate

leviofank loses the most ELO on Mirage: −61 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 28 · Ancient
  2. Highest rating in a match: 1.89 · Ancient
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 141 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 234
68% better than 95%
0.67 better than 39%
79.1 better than 64%
0.91 better than 33%
49% of 142 duels better than 54%
31% of 16 situations better than 38%
Mirage32
53% better than 66%
0.61 better than 13%
73.2 better than 31%
0.79 better than 6%
46% of 112 duels better than 36%
30% of 10 situations better than 30%
Ancient23
43% better than 26%
0.79 better than 89%
91.5 better than 98%
1.04 better than 82%
56% of 118 duels better than 88%
33% of 6 situations better than 43%
Anubis21
48% better than 45%
0.73 better than 71%
85.2 better than 86%
0.94 better than 47%
45% of 122 duels better than 31%
30% of 10 situations better than 35%
Nuke19
53% better than 57%
0.72 better than 57%
82.8 better than 77%
0.93 better than 37%
50% of 117 duels better than 57%
25% of 8 situations better than 22%
Inferno7
43% -
0.68 -
72.7 -
0.88-
45% of 29 duels -
0% of 1 situations -
Cache3
33% -
0.67 -
79.0 -
1.01-
50% of 10 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How leviofank plays

Across 141 matches leviofank averages K/R 0.69, ADR 81.3 and a rating of 0.92. Biggest strength: Headshot rate at 47%, better than 77% of level 4 players. Most room to improve: Deaths per round at 78%, better than only 12% of level 4 players. Averages 14.8 kills per match with 47% headshots. The strongest map is Dust 2 with a 68% win rate in 34 matches. In 35 of 141 matches the rating was 1.10 or higher (25%), in 74 it was below 0.90. In 120 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: July 2026 at 0.95. leviofank loses the most ELO on Mirage (−61 ELO, win rate 53%). Things go best on Ancient (+36 ELO, win rate 43%). Match no. 1 of the day goes best: 60% win rate, +26 ELO. Improved over the last three months: Win rate +7 pp, ELO +100. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.69, Rating at 0.91, ADR at 81.1. Last 30 days: 69 matches, win rate 58%, net ELO −9.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.