levi-x-

Brazil
On FACEIT since 2020 317 matches tracked
ELO ▼ 22
3,375
30-day peak: 3,397
Rank SA ▼ 15 places
#46
Brazil #37 in Brazil
30 days · prev. #31 · best #31
Last updated:

How does levi-x- play?

Rating 1.27 (from 216 matches) K/R 0.89 ADR 88.9 from 317 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.27
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 83%
Rating distribution from 216 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 35% good 1.10 to 1.29 22% normal 0.90 to 1.09 18% weak 0.75 to 0.89 11% very weak below 0.75 6%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (184 matches).

3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 18% of rounds and so well above the average (11%).

Rounds with first kill 18%+7 pp · Ø 11% better than 99%
Opening duels won 58%+6 pp · Ø 52% better than 86%

Clutch

Strength
Last one alive

28% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 45%+5 pp · Ø 40% better than 79%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 85%
Clutch kills per match 1.7+0.2 · Ø 1.5 better than 62%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (53%).

Headshot rate 43%−10 pp · Ø 53% better than 8%
AWP share of kills 44%+32 pp · Ø 12% better than 99%
K/D 1.28+0.23 · Ø 1.05 better than 92%
Pistol kills per match 3.2 from the last 216
Knife kills 9 in 216 matches

Impact

Strength
Damage and big rounds

3.2 MVPs per match and so well above the average (2.4).

2K rounds 16.0%+2.5 pp · Ø 13.5% better than 90%
3K rounds 6.3%+2.1 pp · Ø 4.2% better than 96%
MVPs per match 3.2+0.8 · Ø 2.4 better than 96%
4Ks and aces 67x 4K, 8 aces in 184 matches

Utility and deaths

Average
Nades, flashes and deaths

1.4 utility damage per round and so well below the average (3.9).

Utility hit rate 22%−12 pp · Ø 34% better than 1%
Utility damage per round 1.4−2.5 · Ø 3.9 better than 1%
Enemies flashed per round 0.40+0.08 · Ø 0.32 better than 73%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.04, ADR +5.9, Headshots +11 pp, ELO +61
= Stayed the same
Win rate at 54%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.87
AprMayJunJulAugSepOct

Best month: August 2026 with 0.92. Last 3 months: 0.90 (at the start 0.86). Well above the average (0.74).

Patterns

From the last 216 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day +39 ELO
41 matches · 46% win rate
On Mondays −89 ELO, win rate 36%

levi-x- loses the most ELO in match 3 of the day: +39 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.43 · Dust 2
  2. Longest win streak: 10 wins in a row · Mirage
  3. Most kills in a match: 51 · Dust 2

Maps in detail

from the last 216 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage94
49% better than 25%
0.88 better than 91%
88.9 better than 80%
1.25 better than 92%
57% of 639 duels better than 75%
48% of 44 situations better than 77%
Dust 265
62% better than 76%
0.93 better than 96%
93.4 better than 91%
1.31 better than 95%
62% of 502 duels better than 91%
45% of 31 situations better than 67%
Anubis20
50% better than 32%
0.91 better than 96%
90.4 better than 87%
1.29 better than 95%
54% of 143 duels better than 59%
42% of 12 situations better than 58%
Nuke17
65% better than 72%
0.88 better than 88%
88.5 better than 76%
1.21 better than 84%
58% of 89 duels better than 74%
27% of 11 situations better than 20%
Inferno9
56% -
0.91 -
90.4 -
1.29-
52% of 64 duels -
17% of 6 situations -
Cache7
29% -
0.84 -
81.4 -
1.15-
58% of 52 duels -
60% of 5 situations -
Ancient4
25% -
0.87 -
84.4 -
1.24-
65% of 23 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How levi-x- plays

Across 317 matches levi-x- averages K/R 0.89 and ADR 88.9; the rating across the 216 rated matches is 1.27. Biggest strength: Rounds with first kill at 18%, better than 99% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility hit rate at 22%, better than only 1% of level 10 · 3,000-3,499 ELO players. Averages 19.7 kills per match with 43% headshots. The strongest map is Nuke with a 65% win rate in 17 matches. In 142 of 216 matches the rating was 1.10 or higher (66%), in 36 it was below 0.90. In 184 matches with detailed stats: 67 4Ks and 8 aces. Best month by rating: August 2026 at 1.30. levi-x- loses the most ELO in match 3 of the day (+39 ELO, win rate 46%). Things go best in match 2 of the day (+325 ELO, win rate 62%). Match no. 2 of the day goes best: 62% win rate, +325 ELO. Improved over the last three months: K/R +0.04, ADR +5.9, Headshots +11 pp, ELO +61. Unchanged in recent months: Win rate at 54%. Last 30 days: 3 matches, win rate 33%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.