-paparazzzi-
Name history of -paparazzzi-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does -paparazzzi- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (220 matches).
Compared with 2,028 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Average2.4 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average41% headshots and so well below the average (49%).
Impact
AverageExactly 3 kills in 3.5% of rounds and so clearly below the average (4.1%).
Utility and deaths
AverageDied in 69% of rounds and so clearly below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: November 2026 with 0.80. Last 3 months: 0.70 (at the start 0.68). Slightly below the average (0.74).
Rating, 1.00 is an average match
Best month: November 2026 with 1.16. Last 3 months: 1.00 (at the start 0.96). Slightly below the average (1.03).
Damage per round (ADR)
Best month: November 2026 with 82.8. Last 3 months: 74.6 (at the start 71.4). Clearly below the average (80.8).
Share of headshot kills
Best month: November 2026 with 49%. Last 3 months: 42% (at the start 40%). Well below the average (49%).
Matches won (win rate)
Best month: July 2026 with 49%. Last 3 months: 47% (at the start 44%). Clearly below the average (50%).
Best month: October 2026 with 2,496. Last 3 months: 2,180 (at the start 2,050).
Rounds with first kill
Best month: November 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 50%.
Patterns
From the last 261 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-paparazzzi- loses the most ELO on Dust 2: −140 ELO, 52% win rate
Records and milestones
from recorded matches- Recorded match no. 250 · Nuke
- Longest win streak: 8 wins in a row · Anubis
- Most kills in a match: 41 · Mirage
- Highest rating in a match: 2.04 · Dust 2
Maps in detail
from the last 261 matchesCompared with players on the same level who have at least 15 matches on the map.
How -paparazzzi- plays
Across 261 matches -paparazzzi- averages K/R 0.69, ADR 73.9 and a rating of 0.99. Biggest strength: Deaths per round at just 69% (lower is better), better than 81% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 41%, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 15.3 kills per match with 41% headshots. The strongest map is Dust 2 with a 52% win rate in 67 matches. In 88 of 261 matches the rating was 1.10 or higher (34%), in 108 it was below 0.90. In 220 matches with detailed stats: 21 4Ks and 4 aces. Best month by rating: November 2026 at 1.16. -paparazzzi- loses the most ELO on Dust 2 (−140 ELO, win rate 52%). Things go best on Anubis (+28 ELO, win rate 43%). Match no. 4 of the day goes best: 54% win rate, +28 ELO. Improved over the last three months: Headshots +2 pp, Win rate +3 pp, ELO +130. Unchanged in recent months: K/R at 0.70, Rating at 1.00, ADR at 74.6. Last 30 days: 91 matches, win rate 45%, net ELO −250.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.