lestroni

Tokelau
319 matches tracked 40 matches in 30 days
Last updated:

How does lestroni play?

Rating 0.99 K/R 0.71 ADR 77.3 from 319 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 319 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 18% normal 0.90 to 1.09 27% weak 0.75 to 0.89 13% very weak below 0.75 24%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (254 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 65%
Opening duels won 51%+1 pp · Ø 50% better than 57%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 55%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 86%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

45% headshots and so slightly below the average (47%).

Headshot rate 45%−2 pp · Ø 47% better than 35%
AWP share of kills 14%+3 pp · Ø 11% better than 71%
K/D 0.98−0.01 · Ø 0.99 better than 43%
Pistol kills per match 3.4
Knife kills 29 in 319 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 12.5%−0.6 pp · Ø 13.1% better than 32%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 55%
MVPs per match 2.0−0.2 · Ø 2.2 better than 23%
4Ks and aces 40x 4K, 4 aces in 254 matches

Utility and deaths

Average
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.27).

Utility hit rate 32%−4 pp · Ø 36% better than 30%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 32%
Enemies flashed per round 0.11−0.16 · Ø 0.27 better than 10%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +2 pp, Win rate +3 pp, ELO +481
= Stayed the same
K/R at 0.71, Rating at 0.99, ADR at 77.3
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: August 2026 with 0.73. Last 3 months unchanged at 0.71. Just below the average (0.72).

Patterns

From the last 319 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −134 ELO
106 matches · 48% win rate
On Inferno −7 ELO
44 matches · 50% win rate
On Fridays +8 ELO, win rate 37%

lestroni loses the most ELO on Mirage: −134 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Most kills in a match: 41 · Mirage
  3. Highest rating in a match: 2.18 · Dust 2

Maps in detail

from the last 319 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage106
48% better than 40%
0.75 better than 63%
80.9 better than 58%
1.03 better than 58%
53% of 529 duels better than 66%
46% of 65 situations better than 73%
Ancient77
60% better than 81%
0.70 better than 31%
75.8 better than 23%
0.98 better than 40%
47% of 364 duels better than 29%
42% of 55 situations better than 60%
Inferno44
50% better than 45%
0.72 better than 54%
76.4 better than 34%
1.00 right on the average
57% of 219 duels better than 79%
44% of 18 situations better than 66%
Dust 233
55% better than 65%
0.74 better than 57%
79.2 better than 47%
1.03 better than 57%
50% of 143 duels better than 47%
56% of 16 situations better than 89%
Nuke33
42% better than 15%
0.64 better than 6%
69.2 better than 3%
0.91 better than 12%
37% of 131 duels better than 2%
31% of 26 situations better than 29%
Cache16
38% -
0.62 -
73.9 -
0.83-
43% of 77 duels -
0% of 8 situations -
Anubis8
38% -
0.70 -
75.8 -
0.95-
57% of 42 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How lestroni plays

Across 319 matches lestroni averages K/R 0.71, ADR 77.3 and a rating of 0.99. Averages 15.5 kills per match with 45% headshots. The strongest map is Ancient with a 60% win rate in 77 matches. In 113 of 319 matches the rating was 1.10 or higher (35%), in 121 it was below 0.90. In 254 matches with detailed stats: 40 4Ks and 4 aces. Best month by rating: August 2026 at 1.03. lestroni loses the most ELO on Mirage (−134 ELO, win rate 48%). Things go best on Ancient (+126 ELO, win rate 60%). Improved over the last three months: Headshots +2 pp, Win rate +3 pp, ELO +481. Unchanged in recent months: K/R at 0.71, Rating at 0.99, ADR at 77.3. Last 30 days: 40 matches, win rate 55%, net ELO −7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.