les1shi

Germany
On FACEIT since 2023 243 matches tracked 55 matches in 30 days
ELO ▲ 134
2,975
30-day peak: 3,092
Rank EU ▼ 3,942 places
#9,147
Germany #210 in Germany
30 days · prev. #5,205 · best #5,205
Last updated:
Next update possible in 55m 24s

How does les1shi play?

Rating 1.06 K/R 0.74 ADR 78.9 from 243 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 243 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 20%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
Headshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (173 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 55%+3 pp · Ø 52% better than 72%

Clutch

Average
Last one alive

42% of 1v1s won and so just above the average (41%).

Clutch 1v1 won 42%+1 pp · Ø 41% better than 67%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

64% headshots and so well above the average (52%).

Headshot rate 64%+12 pp · Ø 52% better than 98%
AWP share of kills 8%−4 pp · Ø 12% better than 45%
K/D 1.06+0.01 · Ø 1.05 better than 48%
Pistol kills per match 4.2
Knife kills 4 in 243 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly below the average (2.4).

2K rounds 13.9%+0.3 pp · Ø 13.6% better than 53%
3K rounds 4.3%0.0 pp · Ø 4.3% right on the average
MVPs per match 2.3−0.1 · Ø 2.4 better than 39%
4Ks and aces 37x 4K, 3 aces in 173 matches

Utility and deaths

Average
Nades, flashes and deaths

0.55 enemies flashed per round and so well above the average (0.31).

Utility hit rate 28%−6 pp · Ø 34% better than 10%
Utility damage per round 3.0−1.0 · Ø 4.0 better than 22%
Enemies flashed per round 0.55+0.24 · Ø 0.31 better than 95%
Deaths per round 70%−1 pp · Ø 71% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.05, Rating +0.09, Headshots +4 pp, ELO +256
= Stayed the same
ADR at 79.5, Win rate at 53%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: September 2026 with 0.77. Last 3 months: 0.75 (at the start 0.70). Right on the average (0.75).

Patterns

From the last 243 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −49 ELO
24 matches · 54% win rate
In match 3 of the day −36 ELO
38 matches · 42% win rate
Between 0:00 and 6:00 −25 ELO, win rate 45%
On Tuesdays +52 ELO, win rate 45%

les1shi loses the most ELO on Ancient: −49 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 35 · Dust 2
  3. Highest rating in a match: 2.51 · Nuke

Maps in detail

from the last 243 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 275
52% better than 43%
0.74 better than 43%
79.4 better than 37%
1.06 right on the average
52% of 290 duels right on the average
29% of 51 situations better than 23%
Mirage67
51% better than 40%
0.73 better than 38%
77.6 better than 28%
1.01 better than 35%
54% of 248 duels better than 61%
38% of 40 situations right on the average
Ancient24
54% better than 52%
0.75 right on the average
77.1 better than 24%
1.06 better than 53%
43% of 89 duels better than 8%
43% of 23 situations better than 62%
Anubis24
54% right on the average
0.71 better than 29%
74.8 better than 15%
1.01 better than 33%
56% of 88 duels better than 70%
50% of 8 situations better than 76%
Nuke23
48% better than 24%
0.77 right on the average
81.2 better than 44%
1.13 better than 64%
57% of 100 duels better than 72%
50% of 12 situations better than 74%
Cache21
71% better than 88%
0.77 better than 43%
82.6 better than 40%
1.10 better than 46%
46% of 89 duels better than 13%
40% of 10 situations better than 54%
Inferno7
29% -
0.82 -
87.0 -
1.15-
50% of 16 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How les1shi plays

Across 243 matches les1shi averages K/R 0.74, ADR 78.9 and a rating of 1.06. Biggest strength: Headshot rate at 64%, better than 98% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility hit rate at 28%, better than only 10% of level 10 · 2,750-2,999 ELO players. Averages 16.1 kills per match with 64% headshots. The strongest map is Cache with a 71% win rate in 21 matches. In 107 of 243 matches the rating was 1.10 or higher (44%), in 80 it was below 0.90. In 173 matches with detailed stats: 37 4Ks and 3 aces. Best month by rating: September 2026 at 1.10. les1shi loses the most ELO on Ancient (−49 ELO, win rate 54%). Things go best on Dust 2 (+294 ELO, win rate 52%). Match no. 1 of the day goes best: 60% win rate, +121 ELO. Improved over the last three months: K/R +0.05, Rating +0.09, Headshots +4 pp, ELO +256. Unchanged in recent months: ADR at 79.5, Win rate at 53%. Last 30 days: 55 matches, win rate 60%, net ELO +146.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.