leoratt

Kosovo
145 matches tracked 98 matches in 30 days
Last updated:

How does leoratt play?

Rating 1.05 K/R 0.75 ADR 79.5 from 145 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 145 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 20% normal 0.90 to 1.09 19% weak 0.75 to 0.89 19% very weak below 0.75 21%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More 4Ks and aces per 100 rounds than the level 8 average. More first kills per match than the level 8 average.
AWPerMulti-killsEntry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (120 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 56%+6 pp · Ø 50% better than 90%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 75%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 24%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so clearly below the average (47%).

Headshot rate 43%−4 pp · Ø 47% better than 24%
AWP share of kills 30%+19 pp · Ø 11% better than 97%
K/D 1.04+0.05 · Ø 0.99 better than 67%
Pistol kills per match 4.5
Knife kills 2 in 145 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so clearly above the average (2.2).

2K rounds 13.1%0.0 pp · Ø 13.1% right on the average
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 36%
MVPs per match 2.4+0.2 · Ø 2.2 better than 70%
4Ks and aces 31x 4K, 3 aces in 120 matches

Utility and deaths

Average
Nades, flashes and deaths

37% of nades dealing damage or blinding and so just above the average (36%).

Utility hit rate 37%+1 pp · Ø 36% better than 66%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 50%
Enemies flashed per round 0.29+0.02 · Ø 0.27 better than 58%
Deaths per round 72%−1 pp · Ø 73% better than 57%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ELO +183
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, Rating −0.08, ADR −4.4, Headshots −2 pp, Win rate −6 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: July 2026 with 0.83. Last 3 months: 0.73 (at the start 0.80). Just above the average (0.72).

Patterns

From the last 145 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −50 ELO
26 matches · 31% win rate
On Mirage −42 ELO
37 matches · 51% win rate
Between 18:00 and 24:00 −53 ELO, win rate 36%
On Wednesdays −51 ELO, win rate 24%

leoratt loses the most ELO on Nuke: −50 ELO, 31% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Ancient
  2. Most kills in a match: 37 · Inferno
  3. Highest rating in a match: 1.95 · Inferno

Maps in detail

from the last 145 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
51% better than 52%
0.77 better than 71%
83.9 better than 72%
1.07 better than 71%
54% of 249 duels better than 71%
52% of 23 situations better than 85%
Inferno28
46% better than 29%
0.77 better than 76%
82.7 better than 68%
1.10 better than 78%
57% of 147 duels better than 79%
49% of 35 situations better than 72%
Nuke26
31% better than 1%
0.79 better than 67%
83.2 better than 57%
1.08 better than 61%
60% of 153 duels better than 87%
35% of 17 situations better than 41%
Ancient21
48% better than 47%
0.67 better than 19%
69.9 better than 6%
0.99 better than 43%
58% of 96 duels better than 87%
55% of 11 situations better than 88%
Dust 218
33% better than 5%
0.79 better than 79%
81.2 better than 58%
1.14 better than 86%
57% of 92 duels better than 84%
36% of 14 situations better than 41%
Cache9
33% -
0.59 -
69.7 -
0.82-
38% of 45 duels -
40% of 5 situations -
Anubis3
0% -
0.65 -
64.1 -
0.85-
43% of 14 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How leoratt plays

Across 145 matches leoratt averages K/R 0.75, ADR 79.5 and a rating of 1.05. Biggest strength: Rounds with first kill at 14%, better than 92% of level 8 players. Most room to improve: Headshot rate at 43%, better than only 24% of level 8 players. Averages 16.5 kills per match with 43% headshots. The strongest map is Mirage with a 51% win rate in 37 matches. In 60 of 145 matches the rating was 1.10 or higher (41%), in 58 it was below 0.90. In 120 matches with detailed stats: 31 4Ks and 3 aces. Best month by rating: July 2026 at 1.13. leoratt loses the most ELO on Nuke (−50 ELO, win rate 31%). Things go best on Ancient (+56 ELO, win rate 48%). Match no. 2 of the day goes best: 56% win rate. Improved over the last three months: ELO +183. Got weaker: K/R −0.07, Rating −0.08, ADR −4.4, Headshots −2 pp, Win rate −6 pp. Last 30 days: 98 matches, win rate 39%, net ELO −54.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.