leonlefox

Switzerland
148 matches tracked 48 matches in 30 days
Last updated:

How does leonlefox play?

Rating 1.06 (from 47 matches) K/R 0.76 ADR 81.7 from 148 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 66%
Rating spread from 47 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 17% good 1.10 to 1.29 23% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More first kills per match than the level 8 average.
AWPerEntry
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (87 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 13%+3.0 pp better than 86%
Opening duels won 54%+4 pp better than 78%

Clutch

Average
Last one alive
Clutch 1v1 won 32%−6 pp better than 19%
Clutch 1v2 won 20%−1 pp better than 43%
Clutch kills per match 1.70.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 43%−4 pp better than 26%
AWP share of kills 22%+12 pp better than 90%
K/D 1.04+0.05 better than 66%
Pistol kills per match 2.7
Knife kills 9 in 148 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 13.4%+0.4 pp better than 57%
Rounds with 3K 5.1%+1.2 pp better than 89%
MVPs per match 2.5+0.3 better than 78%
4Ks and aces 15x 4K, 0 aces in 87 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 37%+2 pp better than 63%
Utility damage per round 5.7+1.5 better than 83%
Enemies flashed per round 0.25−0.03 better than 44%
Rounds with a death 73%0.0 pp level

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
Win rate +6 pp
= Stayed the same
K/R at 0.75, ADR at 82.0
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.79
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: June 2026 with 0.80. Last 3 months: 0.75 (at the start 0.77).

Patterns

From the last 148 matches, each row based on 20+ matches.

Where does the ELO go?

On Inferno −32 ELO
22 matches · 50% wins
In match 3 of the day +4 ELO
23 matches · 43% wins

leonlefox loses the most ELO on Inferno: −32 ELO, 50% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.86 · Ancient
  2. Longest win streak: 5 wins in a row · Inferno
  3. Most kills in a match: 31 · Vertigo

Maps in detail

from the last 148 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient45
60% better than 84%
0.81 better than 86%
83.2 better than 67%
1.11–
58% of 126 duels better than 84%
35% of 23 situations better than 41%
Anubis32
53% better than 54%
0.83 better than 87%
89.3 better than 84%
1.20–
61% of 110 duels better than 93%
46% of 13 situations better than 68%
Inferno22
50% better than 45%
0.69 better than 35%
76.1 better than 33%
0.92–
44% of 93 duels better than 13%
0% of 10 situations better than 2%
Mirage18
44% better than 27%
0.70 better than 36%
78.1 better than 40%
0.94–
50% of 76 duels level
36% of 11 situations better than 45%
Cache11
64% –
0.72 –
80.1 –
1.06–
54% of 28 duels –
33% of 3 situations –
Nuke8
50% –
0.61 –
68.9 –
0.84–
45% of 33 duels –
25% of 4 situations –
Vertigo5
20% –
0.75 –
84.6 –
1.18–
50% of 28 duels –
40% of 5 situations –
Dust 24
75% –
0.70 –
76.5 –
1.07–
40% of 20 duels –
67% of 3 situations –
Overpass3
33% –
0.83 –
85.7 –
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How leonlefox plays

Across 148 matches leonlefox averages K/R 0.76 and ADR 81.7; the rating across the 47 rated matches is 1.06. Biggest strength: Rounds with 3K at 5.1%. That is better than 89% of players on level 8. Most room to improve: Clutch 1v1 won at 32%. That is better than only 19% of players on level 8. On average 16.5 kills per match, 43% of them headshots. The strongest map is Cache with a 64% win rate in 11 matches. In 21 of 47 matches the rating was 1.10 or higher (45%), in 16 it was below 0.90. In 87 matches with detailed stats: 15 4Ks and 0 aces. Best month by rating: October 2026 at 1.10. leonlefox loses the most ELO on Inferno (−32 ELO, win rate 50%). Things go best on Ancient (+51 ELO, win rate 60%). Improved over the last three months: Win rate +6 pp. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.75, ADR at 82.0. Last 30 days: 48 matches, win rate 58%, ELO balance +4.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.