How does leo-rp- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (56 matches).
Opening
StrengthClutch
WeaknessWeapons and aim
AverageImpact
AverageUtility and deaths
AverageProgress
One value per month, dashed line is the Level 8 averageAug to Sep 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.76. Last 3 months: 0.74 (at the start 0.68).
Rating, 1.00 is an average match
Best month: September 2026 with 1.05.
Damage per round (ADR)
Best month: September 2026 with 82.1. Last 3 months: 79.9 (at the start 75.4).
Share of headshot kills
Best month: July 2026 with 46%. Last 3 months: 40% (at the start 46%).
Matches won (win rate)
Best month: September 2026 with 64%. Last 3 months: 54% (at the start 48%).
Best month: September 2026 with 1,759. Last 3 months: 1,759 (at the start 1,591).
Rounds with first kill
Best month: September 2026 with 12%.
1v1 clutches won
Best month: September 2026 with 23%.
Patterns
From the last 77 matches, each row based on 20+ matches.Where does the ELO go?
leo-rp- loses the most ELO on Dust 2: −4 ELO, 55% wins
Records and milestones
from recorded matches- Highest rating in a match: 1.68 · Ancient
- Longest win streak: 10 wins in a row · Cache
- Most kills in a match: 29 · Nuke
Maps in detail
from the last 77 matchesCompared with players on the same level who have at least 15 matches on the map.
How leo-rp- plays
Across 77 matches leo-rp- averages K/R 0.72 and ADR 78.6; the rating across the 30 rated matches is 1.05. Biggest strength: Opening duels won at 58%. That is better than 96% of players on level 8. Most room to improve: Clutch 1v1 won at 28%. That is better than only 8% of players on level 8. On average 15.8 kills per match, 42% of them headshots. The strongest map is Ancient with a 58% win rate in 12 matches. In 8 of 30 matches the rating was 1.10 or higher (27%), in 11 it was below 0.90. In 56 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: September 2026 at 1.05. leo-rp- loses the most ELO on Dust 2 (−4 ELO, win rate 55%). Improved over the last three months: K/R +0.06, ADR +4.5, Win rate +6 pp, ELO +168. Got weaker: Headshots −6 pp.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.