lejfland

Finland
On FACEIT since 2026 37 matches tracked
Last updated:

How does lejfland play?

Rating 1.22 K/R 0.82 ADR 93.6 from 37 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.22
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 86%
Rating distribution from 37 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 35% good 1.10 to 1.29 43% normal 0.90 to 1.09 8% weak 0.75 to 0.89 3% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More 1v1 and 1v2 wins than the level 9 average. More damage per round than the level 9 average.
Multi-killsClutcherDamage
better than most on level 9 about average weaker than most
Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+3 pp · Ø 50% better than 72%

Clutch

Strength
Last one alive

52% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 52%+14 pp · Ø 38% better than 97%
Clutch 1v2 won 26%+6 pp · Ø 20% better than 80%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

1.32 K/D and so well above the average (1.00).

Headshot rate 48%0 pp · Ø 48% right on the average
AWP share of kills 3%−8 pp · Ø 11% better than 16%
K/D 1.32+0.32 · Ø 1.00 better than 99%
Pistol kills per match 2.6

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.1% of rounds and so well above the average (13.1%).

2K rounds 17.1%+4.0 pp · Ø 13.1% better than 99%
3K rounds 4.6%+0.7 pp · Ø 3.9% better than 76%
MVPs per match 2.8+0.6 · Ø 2.2 better than 94%
4Ks and aces 9x 4K, 1 ace in 37 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 62% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 5.9+1.7 · Ø 4.2 better than 85%
Enemies flashed per round 0.30+0.02 · Ø 0.28 better than 60%
Deaths per round 62%−10 pp · Ø 72% better than 99%

Patterns

Soon this shows where lejfland loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 13 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 1.77 · Mirage
  3. Most kills in a match: 40 · Ancient

Maps in detail

from the last 37 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage13
69% -
0.90 -
99.0 -
1.31-
55% of 53 duels -
67% of 15 situations -
Dust 27
71% -
0.69 -
85.6 -
1.04-
62% of 21 duels -
0% of 1 situations -
Ancient5
100% -
0.83 -
96.4 -
1.24-
62% of 21 duels -
100% of 2 situations -
Anubis4
50% -
0.84 -
90.1 -
1.22-
18% of 11 duels -
0% of 3 situations -
Nuke4
100% -
0.79 -
86.4 -
1.23-
50% of 14 duels -
25% of 4 situations -
Inferno3
33% -
0.73 -
94.1 -
1.06-
53% of 19 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How lejfland plays

Across 37 matches lejfland averages K/R 0.82, ADR 93.6 and a rating of 1.22. Biggest strength: K/D at 1.32, better than 99% of level 9 players. Averages 17.8 kills per match with 48% headshots. In 29 of 37 matches the rating was 1.10 or higher (78%), in 5 it was below 0.90. In 37 matches with detailed stats: 9 4Ks and 1 ace. Last 30 days: 5 matches, win rate 80%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.