lei15933

Kyrgyzstan
On FACEIT since 2018 220 matches tracked 97 matches in 30 days
ELO ▲ 52
3,123
30-day peak: 3,213
Rank EU ▼ 1,978 places
#4,989
Kyrgyzstan #15 in Kyrgyzstan
30 days · prev. #3,011 · best #3,011
Last updated:

How does lei15933 play?

Rating 0.99 (from 199 matches) K/R 0.71 ADR 74.4 from 220 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 199 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 14% normal 0.90 to 1.09 26% weak 0.75 to 0.89 20% very weak below 0.75 22%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (175 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 47%−5 pp · Ø 52% better than 11%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 32%−10 pp · Ø 42% better than 15%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 25%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 86%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so slightly below the average (1.05).

Headshot rate 56%+3 pp · Ø 53% better than 68%
AWP share of kills 20%+8 pp · Ø 12% better than 81%
K/D 0.99−0.06 · Ø 1.05 better than 19%
Pistol kills per match 2.5
Knife kills 4 in 220 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.2%).

2K rounds 13.5%0.0 pp · Ø 13.5% right on the average
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 17%
MVPs per match 2.2−0.2 · Ø 2.4 better than 25%
4Ks and aces 19x 4K, 2 aces in 175 matches

Utility and deaths

Average
Nades, flashes and deaths

38% of nades dealing damage or blinding and so clearly above the average (34%).

Utility hit rate 38%+4 pp · Ø 34% better than 81%
Utility damage per round 3.0−0.9 · Ø 3.9 better than 23%
Enemies flashed per round 0.34+0.02 · Ø 0.32 better than 56%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +13 pp, ELO +385
= Stayed the same
Rating at 0.99, Headshots at 56%
▼ Got worse
K/R −0.05, ADR −5.5

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: June 2026 with 0.76. Last 3 months: 0.70 (at the start 0.75). Clearly below the average (0.75).

Patterns

From the last 220 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −179 ELO
27 matches · 59% win rate
In match 3 of the day −8 ELO
36 matches · 44% win rate
On Tuesdays −104 ELO, win rate 42%

lei15933 loses the most ELO on Anubis: −179 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Mirage
  2. Highest rating in a match: 2.09 · Ancient
  3. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 220 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage88
49% better than 25%
0.72 better than 30%
75.8 better than 18%
1.01 better than 30%
47% of 374 duels better than 19%
33% of 52 situations better than 32%
Dust 240
60% better than 69%
0.68 better than 16%
71.4 better than 7%
0.95 better than 13%
47% of 176 duels better than 21%
33% of 21 situations better than 33%
Nuke31
52% better than 29%
0.68 better than 13%
73.8 better than 11%
0.91 better than 5%
42% of 115 duels better than 5%
26% of 27 situations better than 19%
Anubis27
59% better than 63%
0.72 better than 33%
74.7 better than 16%
1.00 better than 29%
46% of 108 duels better than 16%
19% of 16 situations better than 10%
Cache15
60% better than 54%
0.73 better than 24%
73.6 better than 8%
1.03 better than 25%
46% of 70 duels better than 12%
40% of 10 situations better than 54%
Ancient14
29% -
0.77 -
77.0 -
1.07-
53% of 36 duels -
40% of 10 situations -
Inferno5
60% -
0.68 -
73.1 -
0.99-
45% of 20 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How lei15933 plays

Across 220 matches lei15933 averages K/R 0.71 and ADR 74.4; the rating across the 199 rated matches is 0.99. Biggest strength: Utility hit rate at 38%, better than 81% of level 10 · 3,000-3,499 ELO players. Most room to improve: Damage per round (ADR) at 74.4, better than only 9% of level 10 · 3,000-3,499 ELO players. Averages 15.6 kills per match with 56% headshots. The strongest map is Dust 2 with a 60% win rate in 40 matches. In 64 of 199 matches the rating was 1.10 or higher (32%), in 83 it was below 0.90. In 175 matches with detailed stats: 19 4Ks and 2 aces. Best month by rating: June 2026 at 1.04. lei15933 loses the most ELO on Anubis (−179 ELO, win rate 59%). Things go best on Nuke (+94 ELO, win rate 52%). Match no. 4 of the day goes best: 59% win rate, −38 ELO. Improved over the last three months: Win rate +13 pp, ELO +385. Got weaker: K/R −0.05, ADR −5.5. Unchanged in recent months: Rating at 0.99, Headshots at 56%. Last 30 days: 97 matches, win rate 52%, net ELO +198.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.