left-handed1

Russia
On FACEIT since 2021 201 matches tracked 75 matches in 30 days
ELO ▼ 375
2,110
30-day peak: 2,485
Rank EU
#176,379
Russia #49,730 in Russia
Last updated:

How does left-handed1 play?

Rating 0.97 K/R 0.68 ADR 72.6 from 201 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 201 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 14% normal 0.90 to 1.09 28% weak 0.75 to 0.89 15% very weak below 0.75 26%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (150 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 49%−2 pp · Ø 51% better than 34%

Clutch

Strength
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 70%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 89%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 87%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so just below the average (1.02).

Headshot rate 48%−1 pp · Ø 49% better than 44%
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 0.98−0.04 · Ø 1.02 better than 33%
Pistol kills per match 2.2
Zeus kills8 in 201 matches
Knife kills 6 in 201 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so well below the average (4.1%).

2K rounds 12.2%−1.1 pp · Ø 13.3% better than 20%
3K rounds 2.9%−1.2 pp · Ø 4.1% better than 8%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 22x 4K, 0 aces in 150 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 50%
Enemies flashed per round 0.24−0.04 · Ø 0.28 better than 41%
Deaths per round 69%−3 pp · Ø 72% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +10 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, Rating −0.07, ADR −8.3, Headshots −2 pp, ELO −94

Sep to Oct 2026 compared with Jan to Jul 2026.

Kills per round (K/R)

0.67
JanFebMarAprMayJunJulAugSepOct

Best month: April 2026 with 0.78. Last 3 months: 0.66 (at the start 0.73). Clearly below the average (0.74).

Patterns

From the last 201 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −55 ELO
23 matches · 30% win rate
On Sundays ±0 ELO, win rate 41%

left-handed1 loses the most ELO on Nuke: −55 ELO, 30% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Ancient
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Highest rating in a match: 1.96 · Nuke

Maps in detail

from the last 201 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 291
52% right on the average
0.70 better than 31%
75.1 better than 21%
1.01 better than 42%
53% of 299 duels better than 59%
43% of 74 situations better than 66%
Ancient63
48% better than 40%
0.68 better than 19%
72.9 better than 11%
0.95 better than 23%
50% of 272 duels better than 43%
43% of 44 situations better than 62%
Nuke23
30% better than 1%
0.65 better than 7%
69.5 better than 3%
0.95 better than 17%
46% of 79 duels better than 19%
40% of 15 situations right on the average
Inferno18
39% better than 12%
0.60 better than 4%
65.7 better than 2%
0.86 better than 6%
42% of 50 duels better than 8%
31% of 13 situations better than 34%
Cache5
40% -
0.64 -
62.6 -
0.87-
31% of 16 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How left-handed1 plays

Across 201 matches left-handed1 averages K/R 0.68, ADR 72.6 and a rating of 0.97. Biggest strength: Deaths per round at just 69% (lower is better), better than 81% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 72.6, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 15.0 kills per match with 48% headshots. The strongest map is Dust 2 with a 52% win rate in 91 matches. In 60 of 201 matches the rating was 1.10 or higher (30%), in 84 it was below 0.90. In 150 matches with detailed stats: 22 4Ks and 0 aces. Best month by rating: April 2026 at 1.10. left-handed1 loses the most ELO on Nuke (−55 ELO, win rate 30%). Things go best on Ancient (+30 ELO, win rate 48%). Match no. 2 of the day goes best: 53% win rate, +30 ELO. Improved over the last three months: Win rate +10 pp. Got weaker: K/R −0.07, Rating −0.07, ADR −8.3, Headshots −2 pp, ELO −94. Last 30 days: 75 matches, win rate 43%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.