leevinnar

Germany
On FACEIT since 2024 129 matches tracked 20 matches in 30 days
ELO ▲ 122
2,212
30-day peak: 2,212
Rank EU
#128,404
Germany #3,570 in Germany
Last updated:

How does leevinnar play?

Rating 1.07 K/R 0.79 ADR 86.9 from 129 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 129 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 20% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (119 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 52%+1 pp · Ø 51% better than 61%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 86%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 7%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (50%).

Headshot rate 56%+6 pp · Ø 50% better than 86%
AWP share of kills 11%+1 pp · Ø 10% better than 60%
K/D 1.020.00 · Ø 1.02 right on the average
Pistol kills per match 3.5
Knife kills 3 in 129 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 14.3%+1.1 pp · Ø 13.2% better than 75%
3K rounds 5.1%+1.1 pp · Ø 4.0% better than 89%
MVPs per match 2.7+0.4 · Ø 2.3 better than 89%
4Ks and aces 34x 4K, 4 aces in 119 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 59%
Enemies flashed per round 0.33+0.03 · Ø 0.30 better than 66%
Deaths per round 78%+6 pp · Ø 72% better than 3%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether leevinnar is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 120 matches from the last 3 months and 9 before.

Kills per round (K/R)

0.81
JulAugSepOct

Best month: August 2026 with 0.81.

Patterns

From the last 129 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −55 ELO
35 matches · 43% win rate
From match 5 of the day −26 ELO
31 matches · 35% win rate
On Fridays −31 ELO, win rate 41%

leevinnar loses the most ELO on Mirage: −55 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.25 · Dust 2
  2. Most kills in a match: 40 · Mirage
  3. Longest win streak: 7 wins in a row · Inferno

Maps in detail

from the last 129 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
43% better than 20%
0.75 better than 56%
84.8 better than 71%
0.98 better than 34%
50% of 252 duels better than 44%
36% of 14 situations better than 46%
Anubis28
43% better than 23%
0.80 better than 80%
85.7 better than 76%
1.11 better than 79%
52% of 168 duels better than 53%
67% of 15 situations better than 97%
Dust 224
58% better than 75%
0.86 better than 94%
91.0 better than 92%
1.18 better than 91%
55% of 154 duels better than 74%
0% of 5 situations better than 1%
Nuke12
67% -
0.79 -
88.8 -
1.06-
55% of 88 duels -
-
Inferno11
64% -
0.78 -
88.4 -
1.07-
50% of 74 duels -
50% of 4 situations -
Cache8
25% -
0.77 -
93.1 -
1.01-
55% of 64 duels -
0% of 3 situations -
Ancient7
14% -
0.71 -
72.0 -
0.90-
40% of 50 duels -
100% of 2 situations -
Vertigo4
50% -
0.95 -
95.3 -
1.32-
54% of 24 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How leevinnar plays

Across 129 matches leevinnar averages K/R 0.79, ADR 86.9 and a rating of 1.07. Biggest strength: Rounds with first kill at 15%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 78%, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 18.0 kills per match with 56% headshots. The strongest map is Nuke with a 67% win rate in 12 matches. In 57 of 129 matches the rating was 1.10 or higher (44%), in 40 it was below 0.90. In 119 matches with detailed stats: 34 4Ks and 4 aces. Best month by rating: October 2026 at 1.11. leevinnar loses the most ELO on Mirage (−55 ELO, win rate 43%). Things go best on Dust 2 (+50 ELO, win rate 58%). Match no. 2 of the day goes best: 57% win rate, −4 ELO. Last 30 days: 20 matches, win rate 55%, net ELO −76.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.