leeryx1

Libya
On FACEIT since 2022 101 matches tracked 28 matches in 30 days
Last updated:

How does leeryx1 play?

Rating 0.90 K/R 0.66 ADR 73.6 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 100 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 12% good 1.10 to 1.29 12% normal 0.90 to 1.09 22% weak 0.75 to 0.89 21% very weak below 0.75 33%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 6 average. Rarely on the AWP.
ClutcherRifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (68 matches).

Level 6

Compared with 911 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

42% of opening duels won and so well below the average (50%).

Rounds with first kill 7%−3 pp · Ø 10% better than 13%
Opening duels won 42%−8 pp · Ø 50% better than 5%

Clutch

Strength
Last one alive

30% of 1v2s won and so clearly above the average (23%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 41%
Clutch 1v2 won 30%+7 pp · Ø 23% better than 92%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.00).

Headshot rate 47%+2 pp · Ø 45% better than 63%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 0.90−0.10 · Ø 1.00 better than 21%
Pistol kills per match 2.2
Knife kills 1 in 100 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.2).

2K rounds 12.1%−1.0 pp · Ø 13.1% better than 31%
3K rounds 2.9%−1.0 pp · Ø 3.9% better than 16%
MVPs per match 1.8−0.4 · Ø 2.2 better than 12%
4Ks and aces 5x 4K, 0 aces in 68 matches

Utility and deaths

Average
Nades, flashes and deaths

0.09 enemies flashed per round and so well below the average (0.27).

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 2.5−1.5 · Ø 4.0 better than 16%
Enemies flashed per round 0.09−0.18 · Ø 0.27 better than 8%
Deaths per round 73%+1 pp · Ø 72% better than 51%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.65, Rating at 0.89, ADR at 74.0, Headshots at 47%
▼ Got worse
Win rate −8 pp, ELO −79

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: July 2026 with 0.67. Last 3 months: 0.65 (at the start 0.67). Clearly below the average (0.72).

Patterns

From the last 100 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −29 ELO
21 matches · 38% win rate
In match 1 of the day −23 ELO
28 matches · 39% win rate

leeryx1 loses the most ELO on Mirage: −29 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Anubis
  2. Highest rating in a match: 1.77 · Nuke
  3. Most kills in a match: 28 · Nuke

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient23
52% better than 57%
0.70 right on the average
79.6 better than 54%
0.93 better than 39%
48% of 94 duels better than 44%
45% of 11 situations better than 70%
Dust 222
32% better than 4%
0.61 better than 8%
69.9 better than 10%
0.84 better than 7%
49% of 81 duels right on the average
41% of 17 situations better than 64%
Mirage21
38% better than 13%
0.62 better than 9%
68.7 better than 9%
0.84 better than 6%
38% of 73 duels better than 5%
50% of 12 situations better than 81%
Anubis19
47% better than 38%
0.66 better than 24%
72.9 better than 18%
0.92 better than 27%
45% of 56 duels better than 22%
33% of 15 situations better than 35%
Nuke9
78% -
0.72 -
77.8 -
1.03-
57% of 30 duels -
25% of 4 situations -
Inferno3
67% -
0.78 -
81.8 -
1.12-
75% of 4 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How leeryx1 plays

Across 100 matches leeryx1 averages K/R 0.66, ADR 73.6 and a rating of 0.90. Most room to improve: Opening duels won at 42%, better than only 5% of level 6 players. Averages 14.2 kills per match with 47% headshots. The strongest map is Ancient with a 52% win rate in 23 matches. In 24 of 100 matches the rating was 1.10 or higher (24%), in 54 it was below 0.90. In 68 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: July 2026 at 0.93. leeryx1 loses the most ELO on Mirage (−29 ELO, win rate 38%). Things go best on Dust 2 (+21 ELO, win rate 32%). Got weaker: Win rate −8 pp, ELO −79. Unchanged in recent months: K/R at 0.65, Rating at 0.89, ADR at 74.0, Headshots at 47%. Last 30 days: 28 matches, win rate 46%, net ELO −48.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.