leen333

Ukraine
112 matches tracked
ELO
3,340
Peak across the last 112 matches: 3,409
Rank EU ▼ 528 places
#2,099
Ukraine #133 in Ukraine
30 days · prev. #1,571 · best #1,571
Last updated:

How does leen333 play?

Rating 1.16 (from 63 matches) K/R 0.81 ADR 86.2 from 112 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.49 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 63 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 24% good 1.10 to 1.29 14% normal 0.90 to 1.09 21% weak 0.75 to 0.89 13% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. Higher headshot rate than the level 10 · 3,000-3,499 ELO average.
Multi-killsClutcherHeadshots
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (32 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Strength
Last one alive

50% of 1v1s won and so clearly above the average (42%).

Clutch 1v1 won 50%+8 pp · Ø 42% better than 93%
Clutch 1v2 won 30%+9 pp · Ø 21% better than 91%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 91%

Weapons and aim

Strength
Where do the kills come from?

62% headshots and so well above the average (53%).

Headshot rate 62%+9 pp · Ø 53% better than 93%
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 1.21+0.16 · Ø 1.05 better than 84%
Pistol kills per match 3.1
Knife kills 2 in 112 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.5% of rounds and so well above the average (13.5%).

2K rounds 15.5%+2.0 pp · Ø 13.5% better than 84%
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 62%
MVPs per match 2.6+0.2 · Ø 2.4 better than 67%
4Ks and aces 10x 4K, 1 ace in 32 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.70 enemies flashed per round and so well above the average (0.32).

Utility hit rate 37%+3 pp · Ø 34% better than 76%
Utility damage per round 5.8+1.9 · Ø 3.9 better than 92%
Enemies flashed per round 0.70+0.38 · Ø 0.32 better than 99%
Deaths per round 67%−4 pp · Ø 71% better than 83%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +3 pp, Win rate +5 pp
= Stayed the same
K/R at 0.79, ADR at 84.0
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.73
AprMayJunJulAugSepOct

Best month: May 2026 with 0.86. Last 3 months: 0.79 (at the start 0.80). Slightly above the average (0.75).

Patterns

From the last 112 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −17 ELO
45 matches · 47% win rate
Between 18:00 and 24:00 −118 ELO, win rate 46%

leen333 loses the most ELO in match 1 of the day: −17 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Dust 2
  2. Highest rating in a match: 2.73 · Mirage
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 112 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis24
58% better than 59%
0.74 better than 43%
82.9 better than 57%
0.86-
54% of 41 duels better than 59%
50% of 4 situations better than 76%
Dust 224
46% better than 19%
0.79 better than 64%
83.0 better than 54%
1.19-
61% of 51 duels better than 87%
40% of 5 situations right on the average
Mirage24
63% better than 82%
0.84 better than 81%
88.3 better than 78%
1.21 better than 87%
58% of 43 duels better than 79%
23% of 13 situations better than 10%
Ancient23
61% better than 70%
0.85 better than 85%
87.5 better than 75%
1.27 better than 94%
62% of 73 duels better than 93%
50% of 8 situations better than 79%
Nuke12
42% -
0.81 -
86.6 -
1.01-
18% of 11 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How leen333 plays

Across 112 matches leen333 averages K/R 0.81 and ADR 86.2; the rating across the 63 rated matches is 1.16. Biggest strength: Headshot rate at 62%, better than 93% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rounds with first kill at 9%, better than only 24% of level 10 · 3,000-3,499 ELO players. Averages 17.3 kills per match with 62% headshots. The strongest map is Mirage with a 63% win rate in 24 matches. In 31 of 63 matches the rating was 1.10 or higher (49%), in 19 it was below 0.90. In 32 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: August 2026 at 1.23. leen333 loses the most ELO in match 1 of the day (−17 ELO, win rate 47%). Things go best on Ancient (+90 ELO, win rate 61%). Improved over the last three months: Headshots +3 pp, Win rate +5 pp. Unchanged in recent months: K/R at 0.79, ADR at 84.0. Last 30 days: 8 matches, win rate 63%, net ELO −31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.