ledzTar

Russia
On FACEIT since 2014 309 matches tracked 100 matches in 30 days
ELO ▲ 149
3,370
30-day peak: 3,370
Rank EU ▲ 665 places
#1,860
Russia #527 in Russia
30 days · prev. #2,525 · best #1,773
Last updated:

How does ledzTar play?

Rating 0.88 (from 259 matches) K/R 0.63 ADR 72.0 from 309 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 42%
Rating distribution from 259 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 12% good 1.10 to 1.29 11% normal 0.90 to 1.09 19% weak 0.75 to 0.89 20% very weak below 0.75 37%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (255 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

45% of opening duels won and so well below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 45%−7 pp · Ø 52% better than 4%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 39%−3 pp · Ø 42% better than 48%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 25%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 12%

Weapons and aim

Average
Where do the kills come from?

0.87 K/D and so clearly below the average (1.05).

Headshot rate 53%0 pp · Ø 53% right on the average
AWP share of kills 4%−8 pp · Ø 12% better than 26%
K/D 0.87−0.18 · Ø 1.05 better than 2%
Pistol kills per match 2.6
Knife kills 3 in 309 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.9% of rounds and so well below the average (13.5%).

2K rounds 10.9%−2.6 pp · Ø 13.5% better than 2%
3K rounds 3.0%−1.2 pp · Ø 4.2% better than 6%
MVPs per match 2.0−0.4 · Ø 2.4 better than 9%
4Ks and aces 30x 4K, 3 aces in 255 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 72% of rounds and so slightly above the average (71%). Lower is better.

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 4.0+0.1 · Ø 3.9 better than 56%
Enemies flashed per round 0.33+0.01 · Ø 0.32 better than 53%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Rating +0.20, Headshots +2 pp
= Stayed the same
Win rate at 56%
▼ Got worse
K/R −0.06, ADR −4.9

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: May 2026 with 0.70. Last 3 months: 0.62 (at the start 0.68). Well below the average (0.75).

Patterns

From the last 309 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −98 ELO
80 matches · 45% win rate
On Anubis −87 ELO
49 matches · 57% win rate
On Mondays −63 ELO, win rate 49%

ledzTar loses the most ELO on Mirage: −98 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.70 · Mirage
  2. Longest win streak: 8 wins in a row · Anubis
  3. Most kills in a match: 41 · Mirage

Maps in detail

from the last 309 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage80
45% better than 14%
0.60 better than 2%
69.5 better than 4%
0.81 better than 1%
41% of 277 duels better than 3%
44% of 16 situations better than 67%
Dust 272
68% better than 91%
0.62 better than 3%
71.4 better than 7%
0.87 better than 3%
44% of 254 duels better than 11%
30% of 37 situations better than 25%
Anubis49
57% better than 57%
0.63 better than 5%
70.4 better than 5%
0.86 better than 2%
45% of 167 duels better than 13%
29% of 24 situations better than 26%
Ancient48
60% better than 67%
0.68 better than 14%
77.0 better than 22%
0.94 better than 12%
48% of 192 duels better than 24%
48% of 31 situations better than 74%
Nuke22
45% better than 15%
0.66 better than 7%
74.8 better than 15%
0.92 better than 6%
47% of 76 duels better than 17%
63% of 8 situations better than 91%
Inferno20
50% better than 15%
0.66 better than 8%
73.0 better than 7%
0.94 better than 7%
54% of 52 duels better than 38%
25% of 4 situations better than 20%
Cache17
65% better than 68%
0.65 better than 3%
71.9 better than 5%
0.99 better than 13%
42% of 55 duels better than 4%
50% of 8 situations better than 75%

Compared with players on the same level who have at least 15 matches on the map.

How ledzTar plays

Across 309 matches ledzTar averages K/R 0.63 and ADR 72.0; the rating across the 259 rated matches is 0.88. Most room to improve: Rating at 0.88, better than only 1% of level 10 · 3,000-3,499 ELO players. Averages 13.9 kills per match with 53% headshots. The strongest map is Dust 2 with a 68% win rate in 72 matches. In 61 of 259 matches the rating was 1.10 or higher (24%), in 149 it was below 0.90. In 255 matches with detailed stats: 30 4Ks and 3 aces. Best month by rating: September 2026 at 0.90. ledzTar loses the most ELO on Mirage (−98 ELO, win rate 45%). Things go best on Dust 2 (+196 ELO, win rate 68%). Match no. 1 of the day goes best: 62% win rate, +154 ELO. Improved over the last three months: Rating +0.20, Headshots +2 pp. Got weaker: K/R −0.06, ADR −4.9. Unchanged in recent months: Win rate at 56%. Last 30 days: 100 matches, win rate 53%, net ELO +17.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.