lednerk

SI
168 matches tracked 78 matches in 30 days
Last updated:

How does lednerk play?

Rating 1.05 (from 118 matches) K/R 0.74 ADR 84.3 from 168 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 118 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 25% good 1.10 to 1.29 15% normal 0.90 to 1.09 20% weak 0.75 to 0.89 13% very weak below 0.75 25%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
EntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (118 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 52%+1 pp · Ø 51% better than 60%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 85%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 28%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (50%).

Headshot rate 57%+7 pp · Ø 50% better than 88%
AWP share of kills 5%−6 pp · Ø 11% better than 32%
K/D 0.98−0.04 · Ø 1.02 better than 34%
Pistol kills per match 3.2
Knife kills 9 in 168 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.0% of rounds and so clearly above the average (13.3%).

2K rounds 15.0%+1.7 pp · Ø 13.3% better than 85%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.4+0.1 · Ø 2.3 better than 63%
4Ks and aces 21x 4K, 3 aces in 118 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 26%−10 pp · Ø 36% better than 4%
Utility damage per round 5.4+1.2 · Ø 4.2 better than 78%
Enemies flashed per round 0.22−0.07 · Ø 0.29 better than 31%
Deaths per round 76%+4 pp · Ø 72% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.13, ADR +11.9, Headshots +3 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −8 pp, ELO −388

Aug to Oct 2026 compared with Nov 2025 to Mar 2026.

Kills per round (K/R)

0.83
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: October 2026 with 0.83. Last 3 months: 0.78 (at the start 0.65). Clearly above the average (0.73).

Patterns

From the last 168 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −93 ELO
57 matches · 42% win rate
In match 3 of the day +8 ELO
25 matches · 40% win rate
Between 12:00 and 18:00 +31 ELO, win rate 40%
On Thursdays +38 ELO, win rate 41%

lednerk loses the most ELO on Dust 2: −93 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.08 · Mirage
  2. Most kills in a match: 44 · Dust 2
  3. Longest win streak: 8 wins in a row · Ancient

Maps in detail

from the last 168 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 257
42% better than 18%
0.78 better than 71%
87.4 better than 81%
1.12 better than 78%
51% of 269 duels right on the average
48% of 27 situations better than 75%
Mirage44
52% better than 53%
0.68 better than 23%
78.1 better than 39%
0.96 better than 27%
49% of 141 duels better than 41%
64% of 14 situations better than 96%
Ancient19
58% better than 68%
0.72 better than 40%
82.3 better than 57%
1.03-
56% of 63 duels better than 78%
0% of 2 situations better than 1%
Inferno17
41% better than 15%
0.75 better than 55%
88.4 better than 78%
1.01-
63% of 84 duels better than 95%
33% of 6 situations better than 46%
Anubis12
67% -
0.83 -
93.2 -
1.15-
54% of 70 duels -
0% of 4 situations -
Nuke8
63% -
0.77 -
83.6 -
1.06-
58% of 24 duels -
75% of 4 situations -
Cache7
43% -
0.66 -
77.9 -
0.87-
44% of 45 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How lednerk plays

Across 168 matches lednerk averages K/R 0.74 and ADR 84.3; the rating across the 118 rated matches is 1.05. Biggest strength: Rounds with first kill at 14%, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 26%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 16.5 kills per match with 57% headshots. The strongest map is Anubis with a 67% win rate in 12 matches. In 50 of 118 matches the rating was 1.10 or higher (42%), in 44 it was below 0.90. In 118 matches with detailed stats: 21 4Ks and 3 aces. Best month by rating: October 2026 at 1.17. lednerk loses the most ELO on Dust 2 (−93 ELO, win rate 42%). Things go best in match 4 of the day (+74 ELO, win rate 57%). Match no. 1 of the day goes best: 58% win rate, −37 ELO. Improved over the last three months: K/R +0.13, ADR +11.9, Headshots +3 pp. Got weaker: Win rate −8 pp, ELO −388. Last 30 days: 78 matches, win rate 51%, net ELO +54.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.