lecto

France
On FACEIT since 2014 97 matches tracked 22 matches in 30 days
Last updated:

How does lecto play?

Rating 1.04 K/R 0.72 ADR 75.2 from 97 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 97 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 18% good 1.10 to 1.29 25% normal 0.90 to 1.09 27% weak 0.75 to 0.89 11% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (55 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 5% of rounds and so well below the average (10%).

Rounds with first kill 5%−5 pp · Ø 10% better than 1%
Opening duels won 52%+3 pp · Ø 49% better than 67%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 33%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 18%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so clearly above the average (0.97).

Headshot rate 47%−1 pp · Ø 48% better than 50%
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 1.07+0.10 · Ø 0.97 better than 76%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.4% of rounds and so just below the average (12.8%).

2K rounds 12.4%−0.4 pp · Ø 12.8% better than 31%
3K rounds 3.7%−0.1 pp · Ø 3.8% better than 41%
MVPs per match 2.1−0.1 · Ø 2.2 better than 36%
4Ks and aces 8x 4K, 0 aces in 55 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 29%−7 pp · Ø 36% better than 13%
Utility damage per round 5.2+1.1 · Ø 4.1 better than 76%
Enemies flashed per round 0.22−0.05 · Ø 0.27 better than 38%
Deaths per round 67%−6 pp · Ø 73% better than 96%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +5 pp
= Stayed the same
K/R at 0.71, Rating at 1.03, ADR at 75.0, Headshots at 47%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: June 2026 with 0.73. Last 3 months: 0.71 (at the start 0.73). Right on the average (0.71).

Patterns

From the last 97 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Mirage
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Highest rating in a match: 1.74 · Cache

Maps in detail

from the last 97 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 233
39% better than 16%
0.71 better than 42%
74.7 better than 24%
1.03 better than 58%
57% of 88 duels better than 86%
24% of 25 situations better than 17%
Inferno20
55% better than 61%
0.72 better than 54%
73.1 better than 22%
1.06 better than 71%
64% of 36 duels better than 97%
30% of 10 situations better than 33%
Cache15
60% -
0.74 -
79.4 -
1.08-
50% of 46 duels -
22% of 9 situations -
Mirage10
50% -
0.68 -
74.8 -
1.01-
44% of 25 duels -
67% of 6 situations -
Nuke9
67% -
0.73 -
69.7 -
1.02-
60% of 25 duels -
0% of 2 situations -
Anubis8
50% -
0.76 -
82.9 -
1.06-
69% of 16 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How lecto plays

Across 97 matches lecto averages K/R 0.72, ADR 75.2 and a rating of 1.04. Biggest strength: Deaths per round at just 67% (lower is better), better than 96% of level 8 players. Most room to improve: Rounds with first kill at 5%, better than only 1% of level 8 players. Averages 16.1 kills per match with 47% headshots. The strongest map is Cache with a 60% win rate in 15 matches. In 41 of 97 matches the rating was 1.10 or higher (42%), in 30 it was below 0.90. In 55 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: June 2026 at 1.07. Things go best on Dust 2 (+43 ELO, win rate 39%). Improved over the last three months: Win rate +5 pp. Unchanged in recent months: K/R at 0.71, Rating at 1.03, ADR at 75.0, Headshots at 47%. Last 30 days: 22 matches, win rate 59%, net ELO −8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.