leavyk

Russia
75 matches tracked
Last updated:

How does leavyk play?

Rating 1.02 (from 35 matches) K/R 0.73 ADR 81.7 from 75 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 35 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 9% normal 0.90 to 1.09 23% weak 0.75 to 0.89 9% very weak below 0.75 34%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average.
AWPerMulti-kills
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (5 matches).

Level 9

Compared with 1,689 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 10% no comparison
Opening duels won 55% no comparison

Clutch

Last one alive
Clutch 1v1 won 50% no comparison
Clutch 1v2 won 17% no comparison
Clutch kills per match 2.2 no comparison

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (49%).

Headshot rate 40%−9 pp · Ø 49% better than 10%
AWP share of kills 22% no comparison
K/D 1.03+0.01 · Ø 1.02 better than 60%
Pistol kills per match 2.7
Knife kills 1 in 75 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 15.7% no comparison
3K rounds 0.8% no comparison
MVPs per match 2.1−0.2 · Ø 2.3 better than 33%
4Ks and aces 2x 4K, 0 aces in 5 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 71% of rounds and so slightly below the average (72%). Lower is better.

Utility hit rate 17% no comparison
Utility damage per round 0.9 no comparison
Enemies flashed per round 0.33 no comparison
Deaths per round 71%−1 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 9 average
Whether leavyk is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 5 matches from the last 3 months and 70 before.

Kills per round (K/R)

0.62
JunJulAugSepOct

Patterns

From the last 75 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 +50 ELO, win rate 43%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.95 · Mirage
  2. Most kills in a match: 32 · Anubis
  3. Longest win streak: 4 wins in a row · Cache

Maps in detail

from the last 75 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 218
44% better than 28%
0.67 better than 22%
75.0 better than 23%
0.93-
62% of 29 duels better than 96%
25% of 4 situations better than 17%
Mirage18
50% right on the average
0.73 better than 53%
77.7 better than 39%
1.17-
62% of 65 duels better than 96%
70% of 10 situations better than 98%
Anubis17
71% better than 97%
0.79 better than 78%
88.3 better than 87%
1.08-
52% of 42 duels better than 57%
57% of 7 situations better than 89%
Ancient9
44% -
0.67 -
80.9 -
0.91-
20% of 5 duels -
50% of 2 situations -
Nuke6
50% -
0.81 -
84.5 -
0.69-
33% of 18 duels -
-
Inferno3
33% -
0.66 -
85.7 -
0.75-
50% of 4 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How leavyk plays

Across 75 matches leavyk averages K/R 0.73 and ADR 81.7; the rating across the 35 rated matches is 1.02. Most room to improve: Headshot rate at 40%, better than only 10% of level 9 players. Averages 16.4 kills per match with 40% headshots. The strongest map is Anubis with a 71% win rate in 17 matches. In 12 of 35 matches the rating was 1.10 or higher (34%), in 15 it was below 0.90. In 5 matches with detailed stats: 2 4Ks and 0 aces. Things go best in match 1 of the day (+72 ELO, win rate 72%). Match no. 1 of the day goes best: 72% win rate, +72 ELO. Last 30 days: 3 matches, win rate 67%, net ELO +50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.