leart_011

Germany
113 matches tracked 55 matches in 30 days
Last updated:

How does leart_011 play?

Rating 0.96 (from 63 matches) K/R 0.70 ADR 75.6 from 113 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 36%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 63 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 14% normal 0.90 to 1.09 21% weak 0.75 to 0.89 27% very weak below 0.75 25%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (63 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so slightly below the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 47%−2 pp · Ø 49% better than 27%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 58%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 30%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 31%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so clearly above the average (47%).

Headshot rate 51%+4 pp · Ø 47% better than 79%
AWP share of kills 16%+5 pp · Ø 11% better than 76%
K/D 0.94−0.04 · Ø 0.98 better than 32%
Pistol kills per match 2.9
Knife kills 3 in 113 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so clearly below the average (3.8%).

2K rounds 13.6%+0.7 pp · Ø 12.9% better than 70%
3K rounds 3.0%−0.8 pp · Ø 3.8% better than 15%
MVPs per match 1.9−0.3 · Ø 2.2 better than 16%
4Ks and aces 8x 4K, 2 aces in 63 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (73%). Lower is better.

Utility hit rate 35%−1 pp · Ø 36% better than 51%
Utility damage per round 3.9−0.2 · Ø 4.1 better than 48%
Enemies flashed per round 0.260.00 · Ø 0.26 right on the average
Deaths per round 75%+2 pp · Ø 73% better than 23%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Win rate +7 pp, ELO +314
= Stayed the same
K/R at 0.71, ADR at 76.7, Headshots at 52%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Dec 2025 to Feb 2026.

Kills per round (K/R)

0.71
DecJanFebMarAprMayJunJulAugSepOct

Best month: December 2025 with 0.73. Last 3 months: 0.71 (at the start 0.68). Right on the average (0.71).

Patterns

From the last 113 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −86 ELO
35 matches · 60% win rate
In match 2 of the day −75 ELO
26 matches · 46% win rate
Between 0:00 and 6:00 −170 ELO, win rate 38%

leart_011 loses the most ELO on Mirage: −86 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Anubis
  2. Highest rating in a match: 2.68 · Anubis
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 113 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
60% better than 83%
0.67 better than 29%
71.0 better than 12%
0.98 right on the average
53% of 77 duels better than 69%
33% of 9 situations better than 37%
Dust 225
64% better than 91%
0.74 better than 63%
83.1 better than 71%
1.02 better than 60%
46% of 68 duels better than 28%
42% of 12 situations better than 61%
Inferno17
47% better than 36%
0.74 better than 65%
77.7 better than 43%
0.97-
49% of 45 duels better than 45%
50% of 2 situations better than 76%
Ancient14
43% -
0.66 -
74.5 -
0.78-
38% of 42 duels -
43% of 7 situations -
Anubis10
30% -
0.73 -
78.3 -
1.08-
59% of 29 duels -
0% of 2 situations -
Cache6
50% -
0.61 -
66.5 -
0.84-
40% of 25 duels -
33% of 3 situations -
Nuke5
60% -
0.62 -
71.0 -
1.04-
22% of 9 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How leart_011 plays

Across 113 matches leart_011 averages K/R 0.70 and ADR 75.6; the rating across the 63 rated matches is 0.96. Biggest strength: Headshot rate at 51%, better than 79% of level 7 players. Most room to improve: 3K rounds at 3.0%, better than only 15% of level 7 players. Averages 15.4 kills per match with 51% headshots. The strongest map is Dust 2 with a 64% win rate in 25 matches. In 17 of 63 matches the rating was 1.10 or higher (27%), in 33 it was below 0.90. In 63 matches with detailed stats: 8 4Ks and 2 aces. Best month by rating: September 2026 at 0.98. leart_011 loses the most ELO on Mirage (−86 ELO, win rate 60%). Things go best on Dust 2 (+42 ELO, win rate 64%). From match no. 5 of the day on, things go best: 65% win rate, +10 ELO. Improved over the last three months: Win rate +7 pp, ELO +314. Unchanged in recent months: K/R at 0.71, ADR at 76.7, Headshots at 52%. Last 30 days: 55 matches, win rate 56%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.