leart_011
How does leart_011 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (63 matches).
Compared with 1,118 players in this group, each player over up to their last 100 matches.
Opening
Average47% of opening duels won and so slightly below the average (49%).
Clutch
Average18% of 1v2s won and so slightly below the average (21%).
Weapons and aim
Average51% headshots and so clearly above the average (47%).
Impact
WeaknessExactly 3 kills in 3.0% of rounds and so clearly below the average (3.8%).
Utility and deaths
AverageDied in 75% of rounds and so clearly above the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 7 averageSep to Oct 2026 compared with Dec 2025 to Feb 2026.
Kills per round (K/R)
Best month: December 2025 with 0.73. Last 3 months: 0.71 (at the start 0.68). Right on the average (0.71).
Rating, 1.00 is an average match
Best month: September 2026 with 0.98.
Damage per round (ADR)
Best month: December 2025 with 78.6. Last 3 months: 76.7 (at the start 74.3). Just below the average (78.8).
Share of headshot kills
Best month: October 2026 with 55%. Last 3 months: 52% (at the start 51%). Clearly above the average (47%).
Matches won (win rate)
Best month: October 2026 with 59%. Last 3 months: 57% (at the start 50%). Well above the average (47%).
Best month: September 2026 with 1,605. Last 3 months: 1,443 (at the start 1,129).
Rounds with first kill
Best month: October 2026 with 11%.
1v1 clutches won
Best month: September 2026 with 53%.
Patterns
From the last 113 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
leart_011 loses the most ELO on Mirage: −86 ELO, 60% win rate
Records and milestones
from recorded matches- Most kills in a match: 32 · Anubis
- Highest rating in a match: 2.68 · Anubis
- Longest win streak: 7 wins in a row · Dust 2
Maps in detail
from the last 113 matchesCompared with players on the same level who have at least 15 matches on the map.
How leart_011 plays
Across 113 matches leart_011 averages K/R 0.70 and ADR 75.6; the rating across the 63 rated matches is 0.96. Biggest strength: Headshot rate at 51%, better than 79% of level 7 players. Most room to improve: 3K rounds at 3.0%, better than only 15% of level 7 players. Averages 15.4 kills per match with 51% headshots. The strongest map is Dust 2 with a 64% win rate in 25 matches. In 17 of 63 matches the rating was 1.10 or higher (27%), in 33 it was below 0.90. In 63 matches with detailed stats: 8 4Ks and 2 aces. Best month by rating: September 2026 at 0.98. leart_011 loses the most ELO on Mirage (−86 ELO, win rate 60%). Things go best on Dust 2 (+42 ELO, win rate 64%). From match no. 5 of the day on, things go best: 65% win rate, +10 ELO. Improved over the last three months: Win rate +7 pp, ELO +314. Unchanged in recent months: K/R at 0.71, ADR at 76.7, Headshots at 52%. Last 30 days: 55 matches, win rate 56%, net ELO +25.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.