le0sdy

Switzerland
On FACEIT since 2019 255 matches tracked 69 matches in 30 days
ELO ▼ 205
2,047
30-day peak: 2,252
Rank EU
#211,060
Switzerland #1,684 in Switzerland
Last updated:

How does le0sdy play?

Rating 1.14 (from 237 matches) K/R 0.83 ADR 89.8 from 255 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 237 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 27% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
AWPerEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (204 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 65%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so slightly above the average (1.03).

Headshot rate 46%−3 pp · Ø 49% better than 32%
AWP share of kills 22%+10 pp · Ø 12% better than 88%
K/D 1.12+0.09 · Ø 1.03 better than 80%
Pistol kills per match 3.1
Knife kills 7 in 255 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.9% of rounds and so well above the average (4.1%).

2K rounds 15.2%+1.8 pp · Ø 13.4% better than 88%
3K rounds 5.9%+1.8 pp · Ø 4.1% better than 95%
MVPs per match 2.7+0.4 · Ø 2.3 better than 87%
4Ks and aces 42x 4K, 7 aces in 204 matches

Utility and deaths

Average
Nades, flashes and deaths

5.5 utility damage per round and so well above the average (4.2).

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 5.5+1.3 · Ø 4.2 better than 82%
Enemies flashed per round 0.39+0.10 · Ø 0.29 better than 77%
Deaths per round 74%+2 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ADR +4.1, Win rate +6 pp, ELO +216
= Stayed the same
K/R at 0.83, Rating at 1.14, Headshots at 46%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: September 2026 with 0.87. Last 3 months: 0.83 (at the start 0.80). Clearly above the average (0.74).

Patterns

From the last 255 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −50 ELO
28 matches · 25% win rate
On Dust 2 −29 ELO
52 matches · 42% win rate
On Sundays +23 ELO, win rate 36%

le0sdy loses the most ELO from match 5 of the day: −50 ELO, 25% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Highest rating in a match: 2.22 · Ancient
  3. Most kills in a match: 54 · Mirage

Maps in detail

from the last 255 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient53
47% better than 33%
0.87 better than 95%
93.7 better than 95%
1.19 better than 92%
55% of 351 duels better than 72%
26% of 23 situations better than 23%
Dust 252
42% better than 19%
0.77 better than 67%
86.1 better than 78%
1.07 better than 64%
53% of 257 duels better than 60%
58% of 24 situations better than 92%
Mirage51
43% better than 21%
0.88 better than 94%
93.6 better than 94%
1.19 better than 90%
58% of 326 duels better than 84%
33% of 24 situations better than 35%
Anubis45
49% better than 42%
0.79 better than 77%
85.4 better than 75%
1.12 better than 80%
54% of 229 duels better than 65%
50% of 26 situations better than 80%
Inferno37
46% better than 25%
0.84 better than 84%
91.8 better than 87%
1.16 better than 77%
59% of 204 duels better than 78%
32% of 28 situations better than 27%
Nuke6
33% -
0.72 -
79.3 -
0.94-
49% of 35 duels -
0% of 1 situations -
Cache5
20% -
0.67 -
82.8 -
0.93-
35% of 26 duels -
100% of 1 situations -
Vertigo4
25% -
0.92 -
93.2 -
1.21-
62% of 29 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How le0sdy plays

Across 255 matches le0sdy averages K/R 0.83 and ADR 89.8; the rating across the 237 rated matches is 1.14. Biggest strength: Rounds with first kill at 15%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 74%, better than only 23% of level 10 · 2,001-2,249 ELO players. Averages 18.2 kills per match with 46% headshots. The strongest map is Anubis with a 49% win rate in 45 matches. In 121 of 237 matches the rating was 1.10 or higher (51%), in 63 it was below 0.90. In 204 matches with detailed stats: 42 4Ks and 7 aces. Best month by rating: September 2026 at 1.20. le0sdy loses the most ELO from match 5 of the day (−50 ELO, win rate 25%). Things go best in match 2 of the day (+55 ELO, win rate 49%). Match no. 4 of the day goes best: 50% win rate. Improved over the last three months: ADR +4.1, Win rate +6 pp, ELO +216. Unchanged in recent months: K/R at 0.83, Rating at 1.14, Headshots at 46%. Last 30 days: 69 matches, win rate 48%, net ELO +17.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.