lczt

PA
305 matches tracked 128 matches in 30 days
Last updated:

How does lczt play?

Rating 1.10 (from 283 matches) K/R 0.80 ADR 87.4 from 305 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 283 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 13% very weak below 0.75 16%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsDamageRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (205 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 28%
Opening duels won 51%+1 pp · Ø 50% better than 46%

Clutch

Average
Last one alive

28% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 28%−11 pp · Ø 39% better than 7%
Clutch 1v2 won 21%+1 pp · Ø 20% better than 48%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (50%).

Headshot rate 62%+12 pp · Ø 50% better than 97%
AWP share of kills 3%−8 pp · Ø 11% better than 18%
K/D 1.09+0.09 · Ø 1.00 better than 66%
Pistol kills per match 3.4
Knife kills 10 in 305 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.2).

2K rounds 15.0%+1.9 pp · Ø 13.1% better than 83%
3K rounds 4.3%+0.3 pp · Ø 4.0% better than 58%
MVPs per match 2.7+0.5 · Ø 2.2 better than 85%
4Ks and aces 41x 4K, 6 aces in 205 matches

Utility and deaths

Average
Nades, flashes and deaths

0.42 enemies flashed per round and so well above the average (0.30).

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 4.9+0.8 · Ø 4.1 better than 71%
Enemies flashed per round 0.42+0.12 · Ø 0.30 better than 81%
Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 62%
▼ Got worse
K/R −0.07, Rating −0.11, ADR −4.6, Win rate −8 pp, ELO −572

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: August 2026 with 0.87. Last 3 months: 0.78 (at the start 0.85). Clearly above the average (0.72).

Patterns

From the last 305 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −114 ELO
50 matches · 40% win rate
On Ancient −81 ELO
69 matches · 54% win rate
On Anubis −30 ELO
51 matches · 59% win rate

lczt loses the most ELO in match 1 of the day: −114 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Mirage
  2. Longest win streak: 9 wins in a row · Dust 2
  3. Highest rating in a match: 2.39 · Dust 2

Maps in detail

from the last 305 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage93
60% better than 79%
0.79 better than 72%
85.7 better than 73%
1.09 better than 68%
53% of 361 duels better than 60%
33% of 43 situations better than 34%
Ancient69
54% better than 58%
0.85 better than 88%
92.6 better than 92%
1.16 better than 85%
59% of 295 duels better than 86%
29% of 35 situations better than 25%
Dust 269
49% better than 41%
0.79 better than 72%
85.3 better than 72%
1.07 better than 61%
49% of 328 duels better than 38%
26% of 42 situations better than 18%
Anubis51
59% better than 71%
0.81 better than 80%
88.3 better than 82%
1.13 better than 79%
50% of 198 duels better than 39%
30% of 27 situations better than 26%
Inferno19
26% better than 1%
0.69 better than 23%
80.3 better than 42%
0.98 better than 23%
46% of 98 duels better than 14%
67% of 3 situations better than 95%
Vertigo3
33% -
0.73 -
90.2 -
0.91-
25% of 8 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How lczt plays

Across 305 matches lczt averages K/R 0.80 and ADR 87.4; the rating across the 283 rated matches is 1.10. Biggest strength: Headshot rate at 62%, better than 97% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 28%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 18.0 kills per match with 62% headshots. The strongest map is Mirage with a 60% win rate in 93 matches. In 129 of 283 matches the rating was 1.10 or higher (46%), in 81 it was below 0.90. In 205 matches with detailed stats: 41 4Ks and 6 aces. Best month by rating: July 2026 at 1.18. lczt loses the most ELO in match 1 of the day (−114 ELO, win rate 40%). Things go best in match 2 of the day (+30 ELO, win rate 69%). Match no. 2 of the day goes best: 69% win rate, +30 ELO. Got weaker: K/R −0.07, Rating −0.11, ADR −4.6, Win rate −8 pp, ELO −572. Unchanged in recent months: Headshots at 62%. Last 30 days: 128 matches, win rate 49%, net ELO −126.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.