lazyg0

Sweden
222 matches tracked 42 matches in 30 days
Last updated:

How does lazyg0 play?

Rating 1.03 K/R 0.75 ADR 78.8 from 222 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 222 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 21%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 6 average. More 1v1 and 1v2 wins than the level 6 average. More 4Ks and aces per 100 rounds than the level 6 average.
AWPerClutcherMulti-kills
better than most on level 6 about average weaker than most
Level 6

Compared with 911 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 80%
Opening duels won 53%+3 pp · Ø 50% better than 80%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 66%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 59%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 93%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so clearly above the average (45%).

Headshot rate 49%+4 pp · Ø 45% better than 73%
AWP share of kills 27%+17 pp · Ø 10% better than 93%
K/D 1.01+0.01 · Ø 1.00 better than 71%
Pistol kills per match 3.2
Knife kills 5 in 222 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so well above the average (2.2).

2K rounds 13.7%+0.7 pp · Ø 13.0% better than 76%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 65%
MVPs per match 2.5+0.3 · Ø 2.2 better than 89%
4Ks and aces 53x 4K, 3 aces in 222 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 16%
Utility damage per round 2.8−1.3 · Ø 4.1 better than 21%
Enemies flashed per round 0.20−0.06 · Ø 0.26 better than 38%
Deaths per round 74%+2 pp · Ø 72% better than 39%

Progress

One value per month, dashed line is the level 6 average
Whether lazyg0 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 222 matches, all from the last 3 months.

Kills per round (K/R)

0.84
AugSepOct

Best month: October 2026 with 0.84.

Patterns

From the last 222 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −108 ELO
60 matches · 42% win rate
On Dust 2 −98 ELO
52 matches · 42% win rate
Between 12:00 and 18:00 −45 ELO, win rate 37%
On Saturdays −29 ELO, win rate 33%

lazyg0 loses the most ELO on Mirage: −108 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 58 · Ancient
  2. Longest win streak: 6 wins in a row · Inferno
  3. Highest rating in a match: 2.13 · Dust 2

Maps in detail

from the last 222 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage60
42% better than 23%
0.75 better than 70%
78.6 better than 51%
1.04 better than 72%
54% of 302 duels better than 75%
27% of 48 situations better than 21%
Dust 252
42% better than 25%
0.73 better than 62%
78.8 right on the average
1.02 better than 66%
50% of 263 duels better than 54%
44% of 43 situations better than 73%
Ancient36
61% better than 82%
0.77 better than 80%
81.7 better than 67%
1.04 better than 78%
55% of 173 duels better than 82%
39% of 31 situations better than 54%
Inferno26
50% right on the average
0.78 better than 84%
81.9 better than 74%
1.08 better than 82%
53% of 119 duels better than 72%
21% of 14 situations better than 17%
Nuke16
50% better than 39%
0.76 better than 65%
76.8 better than 39%
1.02 better than 54%
54% of 90 duels better than 68%
14% of 7 situations better than 5%
Anubis13
69% -
0.77 -
79.7 -
1.11-
54% of 52 duels -
45% of 11 situations -
Cache11
18% -
0.70 -
73.1 -
0.92-
40% of 42 duels -
22% of 9 situations -
Aim_redline_faceit3
67% -
0.55 -
63.9 -
0.90-
55% of 66 duels -
55% of 66 situations -

Compared with players on the same level who have at least 15 matches on the map.

How lazyg0 plays

Across 222 matches lazyg0 averages K/R 0.75, ADR 78.8 and a rating of 1.03. Biggest strength: Opening duels won at 53%, better than 80% of level 6 players. Most room to improve: Utility hit rate at 29%, better than only 16% of level 6 players. Averages 17.2 kills per match with 49% headshots. The strongest map is Anubis with a 69% win rate in 13 matches. In 88 of 222 matches the rating was 1.10 or higher (40%), in 78 it was below 0.90. In 222 matches with detailed stats: 53 4Ks and 3 aces. Best month by rating: October 2026 at 1.14. lazyg0 loses the most ELO on Mirage (−108 ELO, win rate 42%). Things go best in match 1 of the day (−38 ELO, win rate 70%). Match no. 1 of the day goes best: 70% win rate, −38 ELO. Last 30 days: 42 matches, win rate 31%, net ELO −100.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.