laydet666

Russia
On FACEIT since 2023 234 matches tracked 79 matches in 30 days
ELO ▲ 121
2,158
30-day peak: 2,335
Rank EU
#153,016
Russia #46,754 in Russia
Last updated:

How does laydet666 play?

Rating 0.98 (from 194 matches) K/R 0.71 ADR 75.9 from 234 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 194 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 20% normal 0.90 to 1.09 16% weak 0.75 to 0.89 20% very weak below 0.75 28%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (154 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 50%−1 pp · Ø 51% better than 41%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 34%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 13%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (49%).

Headshot rate 62%+13 pp · Ø 49% better than 98%
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 0.97−0.06 · Ø 1.03 better than 29%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.4% of rounds and so clearly below the average (13.4%).

2K rounds 12.4%−1.0 pp · Ø 13.4% better than 25%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 38%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 25x 4K, 0 aces in 154 matches

Utility and deaths

Weakness
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 10%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 22%
Enemies flashed per round 0.17−0.12 · Ø 0.29 better than 18%
Deaths per round 74%+2 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.71, Rating at 0.97, ADR at 75.4, Headshots at 61%, Win rate at 49%
▼ Got worse
ELO −152

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: August 2026 with 0.74. Last 3 months: 0.71 (at the start 0.72). Slightly below the average (0.74).

Patterns

From the last 234 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −56 ELO
33 matches · 33% win rate
On Dust 2 −25 ELO
65 matches · 71% win rate
Between 12:00 and 18:00 −45 ELO, win rate 44%
On Sundays −25 ELO, win rate 41%

laydet666 loses the most ELO on Anubis: −56 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.16 · Dust 2
  2. Most kills in a match: 45 · Dust 2
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 234 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage75
47% better than 34%
0.73 better than 46%
79.4 better than 44%
0.97 better than 30%
50% of 288 duels better than 43%
29% of 17 situations better than 23%
Dust 265
71% better than 97%
0.75 better than 57%
77.6 better than 32%
1.07 better than 64%
54% of 178 duels better than 65%
42% of 31 situations better than 62%
Anubis33
33% better than 5%
0.66 better than 15%
73.2 better than 13%
0.92 better than 14%
43% of 109 duels better than 12%
20% of 20 situations better than 12%
Ancient32
38% better than 10%
0.72 better than 37%
73.7 better than 13%
0.97 better than 29%
46% of 100 duels better than 22%
33% of 15 situations better than 41%
Inferno13
38% -
0.64 -
72.5 -
0.85-
47% of 45 duels -
50% of 6 situations -
Nuke11
45% -
0.62 -
62.5 -
0.86-
51% of 35 duels -
80% of 5 situations -
Cache4
75% -
0.61 -
65.6 -
0.95-
62% of 13 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How laydet666 plays

Across 234 matches laydet666 averages K/R 0.71 and ADR 75.9; the rating across the 194 rated matches is 0.98. Biggest strength: Headshot rate at 62%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 28%, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 15.9 kills per match with 62% headshots. The strongest map is Dust 2 with a 71% win rate in 65 matches. In 71 of 194 matches the rating was 1.10 or higher (37%), in 92 it was below 0.90. In 154 matches with detailed stats: 25 4Ks and 0 aces. Best month by rating: August 2026 at 1.03. laydet666 loses the most ELO on Anubis (−56 ELO, win rate 33%). Things go best on Ancient (+53 ELO, win rate 38%). Got weaker: ELO −152. Unchanged in recent months: K/R at 0.71, Rating at 0.97, ADR at 75.4, Headshots at 61%, Win rate at 49%. Last 30 days: 79 matches, win rate 48%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.