lawnmowerUWU

Poland
On FACEIT since 2015 100 matches tracked 41 matches in 30 days
Last updated:

How does lawnmowerUWU play?

Rating 0.90 (from 50 matches) K/R 0.65 ADR 71.4 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 4%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 50 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 12% normal 0.90 to 1.09 30% weak 0.75 to 0.89 14% very weak below 0.75 34%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (42 matches).

2,250-2,499 ELO

Compared with 2,219 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 7%
Opening duels won 48%−3 pp · Ø 51% better than 22%

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (40%).

Clutch 1v1 won 48%+8 pp · Ø 40% better than 91%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 26%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.03).

Headshot rate 49%−1 pp · Ø 50% better than 44%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 0.95−0.08 · Ø 1.03 better than 18%
Pistol kills per match 2.2

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.7% of rounds and so well below the average (4.2%).

2K rounds 11.6%−1.8 pp · Ø 13.4% better than 8%
3K rounds 2.7%−1.5 pp · Ø 4.2% better than 3%
MVPs per match 2.0−0.4 · Ø 2.4 better than 13%
4Ks and aces 3x 4K, 0 aces in 42 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 64%
Enemies flashed per round 0.23−0.07 · Ø 0.30 better than 32%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +6 pp, Win rate +18 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, ADR −6.4, ELO −167

Sep to Oct 2026 compared with Dec 2025 to Feb 2026.

Kills per round (K/R)

0.62
DecJanFebMarAprMayJunJulAugSepOct

Best month: December 2025 with 0.78. Last 3 months: 0.62 (at the start 0.69). Well below the average (0.74).

Patterns

From the last 100 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −110 ELO
38 matches · 47% win rate
On Mirage −92 ELO
36 matches · 50% win rate
On Sundays −136 ELO, win rate 39%

lawnmowerUWU loses the most ELO in match 1 of the day: −110 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.71 · Mirage
  2. Longest win streak: 5 wins in a row · Cache
  3. Most kills in a match: 35 · Inferno

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
50% better than 43%
0.63 better than 7%
72.0 better than 10%
0.91 better than 12%
48% of 48 duels better than 30%
50% of 14 situations better than 82%
Inferno21
48% better than 36%
0.66 better than 11%
71.3 better than 6%
0.91-
47% of 34 duels better than 20%
75% of 4 situations better than 99%
Ancient10
40% -
0.60 -
65.2 -
0.85-
46% of 39 duels -
0% of 2 situations -
Dust 29
44% -
0.62 -
69.5 -
0.76-
40% of 10 duels -
0% of 2 situations -
Cache7
71% -
0.62 -
67.9 -
0.89-
65% of 23 duels -
56% of 9 situations -
Nuke6
67% -
0.71 -
75.3 -
0.99-
50% of 4 duels -
100% of 1 situations -
Anubis5
80% -
0.86 -
82.8 -
1.13-
50% of 6 duels -
50% of 2 situations -
Overpass5
40% -
0.71 -
73.4 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How lawnmowerUWU plays

Across 100 matches lawnmowerUWU averages K/R 0.65 and ADR 71.4; the rating across the 50 rated matches is 0.90. Biggest strength: Clutch 1v1 won at 48%, better than 91% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 2.7%, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 14.7 kills per match with 49% headshots. The strongest map is Mirage with a 50% win rate in 36 matches. In 11 of 50 matches the rating was 1.10 or higher (22%), in 24 it was below 0.90. In 42 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: October 2026 at 0.90. lawnmowerUWU loses the most ELO in match 1 of the day (−110 ELO, win rate 47%). Things go best in match 2 of the day (+62 ELO, win rate 63%). Match no. 2 of the day goes best: 63% win rate, +62 ELO. Improved over the last three months: Headshots +6 pp, Win rate +18 pp. Got weaker: K/R −0.07, ADR −6.4, ELO −167. Last 30 days: 41 matches, win rate 61%, net ELO +44.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.