lawliet_GG

Mongolia
On FACEIT since 2017 125 matches tracked 17 matches in 30 days
ELO ▲ 21
2,391
30-day peak: 2,416
Rank EU
#74,184
Mongolia #326 in Mongolia
Last updated:

How does lawliet_GG play?

Rating 0.95 K/R 0.70 ADR 77.2 from 125 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 125 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 14% normal 0.90 to 1.09 17% weak 0.75 to 0.89 26% very weak below 0.75 26%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (70 matches).

2,250-2,499 ELO

Compared with 2,012 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 46%−5 pp · Ø 51% better than 11%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 42%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 60%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 6%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so slightly below the average (1.02).

Headshot rate 52%+1 pp · Ø 51% better than 64%
AWP share of kills 18%+7 pp · Ø 11% better than 81%
K/D 0.93−0.09 · Ø 1.02 better than 12%
Pistol kills per match 3.2
Knife kills 8 in 125 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so well below the average (4.0%).

2K rounds 12.3%−1.0 pp · Ø 13.3% better than 21%
3K rounds 3.0%−1.0 pp · Ø 4.0% better than 8%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 11x 4K, 3 aces in 70 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 3.3−0.8 · Ø 4.1 better than 27%
Enemies flashed per round 0.34+0.04 · Ø 0.30 better than 63%
Deaths per round 76%+4 pp · Ø 72% better than 7%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +5 pp, ELO +294
= Stayed the same
K/R at 0.71, Rating at 0.95, ADR at 77.2
▼ Got worse
Win rate −18 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: September 2026 with 0.79. Last 3 months: 0.71 (at the start 0.69). Just below the average (0.73).

Patterns

From the last 125 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −49 ELO
28 matches · 46% win rate
In match 1 of the day −42 ELO
33 matches · 48% win rate
On Sundays +24 ELO, win rate 48%

lawliet_GG loses the most ELO in match 2 of the day: −49 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Ancient
  2. Most kills in a match: 41 · Dust 2
  3. Highest rating in a match: 2.04 · Dust 2

Maps in detail

from the last 125 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
51% better than 47%
0.71 better than 33%
76.9 better than 29%
0.95 better than 21%
48% of 227 duels better than 30%
60% of 15 situations better than 94%
Dust 233
64% better than 87%
0.71 better than 35%
76.3 better than 27%
0.97 better than 27%
52% of 214 duels better than 54%
29% of 17 situations better than 25%
Ancient21
67% better than 92%
0.78 better than 69%
86.2 better than 77%
1.05 better than 56%
53% of 138 duels better than 59%
27% of 11 situations better than 24%
Anubis11
36% -
0.64 -
73.5 -
0.87-
38% of 80 duels -
50% of 4 situations -
Inferno10
50% -
0.65 -
74.2 -
0.83-
39% of 75 duels -
33% of 3 situations -
Cache5
40% -
0.63 -
71.9 -
0.90-
43% of 28 duels -
50% of 2 situations -
Nuke5
40% -
0.58 -
68.3 -
0.81-
43% of 23 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How lawliet_GG plays

Across 125 matches lawliet_GG averages K/R 0.70, ADR 77.2 and a rating of 0.95. Biggest strength: Rounds with first kill at 13%, better than 85% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 76%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 15.9 kills per match with 52% headshots. The strongest map is Ancient with a 67% win rate in 21 matches. In 39 of 125 matches the rating was 1.10 or higher (31%), in 65 it was below 0.90. In 70 matches with detailed stats: 11 4Ks and 3 aces. Best month by rating: September 2026 at 1.05. lawliet_GG loses the most ELO in match 2 of the day (−49 ELO, win rate 46%). Things go best on Mirage (+31 ELO, win rate 51%). From match no. 5 of the day on, things go best: 67% win rate, +26 ELO. Improved over the last three months: Headshots +5 pp, ELO +294. Got weaker: Win rate −18 pp. Unchanged in recent months: K/R at 0.71, Rating at 0.95, ADR at 77.2. Last 30 days: 17 matches, win rate 41%, net ELO +5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.