lawliet_GG
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (70 matches).
Compared with 2,012 players in this group, each player over up to their last 100 matches.
Opening
Average46% of opening duels won and so clearly below the average (51%).
Clutch
Average1.1 clutch kills per match and so well below the average (1.6).
Weapons and aim
Average0.93 K/D and so slightly below the average (1.02).
Impact
WeaknessExactly 3 kills in 3.0% of rounds and so well below the average (4.0%).
Utility and deaths
AverageDied in 76% of rounds and so well above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.79. Last 3 months: 0.71 (at the start 0.69). Just below the average (0.73).
Rating, 1.00 is an average match
Best month: September 2026 with 1.05. Last 3 months unchanged at 0.95. Clearly below the average (1.02).
Damage per round (ADR)
Best month: September 2026 with 83.1. Last 3 months: 77.2 (at the start 77.3). Slightly below the average (80.0).
Share of headshot kills
Best month: August 2026 with 54%. Last 3 months: 54% (at the start 49%). Clearly above the average (51%).
Matches won (win rate)
Best month: July 2026 with 65%. Last 3 months: 48% (at the start 66%). Just below the average (49%).
Best month: August 2026 with 2,511. Last 3 months: 2,416 (at the start 2,122).
Rounds with first kill
Best month: September 2026 with 15%.
1v1 clutches won
Best month: August 2026 with 40%.
Patterns
From the last 125 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
lawliet_GG loses the most ELO in match 2 of the day: −49 ELO, 46% win rate
Records and milestones
from recorded matches- Longest win streak: 10 wins in a row · Ancient
- Most kills in a match: 41 · Dust 2
- Highest rating in a match: 2.04 · Dust 2
Maps in detail
from the last 125 matchesCompared with players on the same level who have at least 15 matches on the map.
How lawliet_GG plays
Across 125 matches lawliet_GG averages K/R 0.70, ADR 77.2 and a rating of 0.95. Biggest strength: Rounds with first kill at 13%, better than 85% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 76%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 15.9 kills per match with 52% headshots. The strongest map is Ancient with a 67% win rate in 21 matches. In 39 of 125 matches the rating was 1.10 or higher (31%), in 65 it was below 0.90. In 70 matches with detailed stats: 11 4Ks and 3 aces. Best month by rating: September 2026 at 1.05. lawliet_GG loses the most ELO in match 2 of the day (−49 ELO, win rate 46%). Things go best on Mirage (+31 ELO, win rate 51%). From match no. 5 of the day on, things go best: 67% win rate, +26 ELO. Improved over the last three months: Headshots +5 pp, ELO +294. Got weaker: Win rate −18 pp. Unchanged in recent months: K/R at 0.71, Rating at 0.95, ADR at 77.2. Last 30 days: 17 matches, win rate 41%, net ELO +5.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.