lavarsavage

USA
109 matches tracked 35 matches in 30 days
Last updated:

How does lavarsavage play?

Rating 0.91 K/R 0.65 ADR 78.0 from 109 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 109 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 13% normal 0.90 to 1.09 28% weak 0.75 to 0.89 17% very weak below 0.75 30%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most
Level 8

Compared with 1,425 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 35%
Opening duels won 51%+1 pp · Ø 50% better than 57%

Clutch

Average
Last one alive

43% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 76%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 51%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 40%

Weapons and aim

Weakness
Where do the kills come from?

39% headshots and so well below the average (47%).

Headshot rate 39%−8 pp · Ø 47% better than 10%
AWP share of kills 2%−8 pp · Ø 10% better than 13%
K/D 0.91−0.10 · Ø 1.01 better than 15%
Pistol kills per match 2.3

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.8% of rounds and so well below the average (13.2%).

2K rounds 10.8%−2.4 pp · Ø 13.2% better than 4%
3K rounds 3.0%−0.9 pp · Ø 3.9% better than 13%
MVPs per match 2.1−0.2 · Ø 2.3 better than 36%
4Ks and aces 16x 4K, 0 aces in 109 matches

Utility and deaths

Average
Nades, flashes and deaths

8.0 utility damage per round and so well above the average (4.3).

Utility hit rate 42%+7 pp · Ø 35% better than 89%
Utility damage per round 8.0+3.7 · Ø 4.3 better than 98%
Enemies flashed per round 0.17−0.11 · Ø 0.28 better than 24%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 8 average
Whether lavarsavage is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 109 matches, all from the last 3 months.

Kills per round (K/R)

0.66
AugSepOct

Patterns

From the last 109 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −53 ELO
28 matches · 43% win rate
From match 5 of the day ±0 ELO
42 matches · 45% win rate
Between 18:00 and 24:00 −4 ELO, win rate 38%
On Thursdays −4 ELO, win rate 39%

lavarsavage loses the most ELO on Mirage: −53 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Cache
  2. Most kills in a match: 27 · Mirage
  3. Highest rating in a match: 2.23 · Dust 2

Maps in detail

from the last 109 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage28
43% better than 24%
0.60 better than 5%
72.9 better than 17%
0.82 better than 2%
46% of 105 duels better than 26%
29% of 14 situations better than 26%
Dust 225
56% better than 72%
0.70 better than 39%
83.5 better than 70%
1.01 better than 53%
53% of 103 duels better than 65%
57% of 21 situations better than 93%
Ancient14
64% -
0.66 -
80.0 -
0.94-
48% of 50 duels -
40% of 5 situations -
Cache14
43% -
0.67 -
77.9 -
0.92-
56% of 52 duels -
33% of 3 situations -
Anubis13
62% -
0.72 -
82.8 -
1.01-
52% of 48 duels -
50% of 4 situations -
Nuke8
50% -
0.50 -
63.1 -
0.73-
43% of 28 duels -
0% of 3 situations -
Inferno7
43% -
0.70 -
84.8 -
0.92-
62% of 26 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How lavarsavage plays

Across 109 matches lavarsavage averages K/R 0.65, ADR 78.0 and a rating of 0.91. Biggest strength: Utility damage per round at 8.0, better than 98% of level 8 players. Most room to improve: Headshot rate at 39%, better than only 10% of level 8 players. Averages 14.1 kills per match with 39% headshots. The strongest map is Ancient with a 64% win rate in 14 matches. In 27 of 109 matches the rating was 1.10 or higher (25%), in 52 it was below 0.90. In 109 matches with detailed stats: 16 4Ks and 0 aces. lavarsavage loses the most ELO on Mirage (−53 ELO, win rate 43%). Things go best on Dust 2 (+55 ELO, win rate 56%). Match no. 1 of the day goes best: 67% win rate. Last 30 days: 35 matches, win rate 60%, net ELO +80.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.