lav1njo

Russia
On FACEIT since 2022 259 matches tracked 51 matches in 30 days
ELO ▲ 51
3,155
30-day peak: 3,318
Rank EU ▼ 2,048 places
#4,576
Russia #1,270 in Russia
30 days · prev. #2,528 · best #1,878
Last updated:

How does lav1njo play?

Rating 1.08 K/R 0.77 ADR 79.2 from 259 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 259 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 17%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average.
Headshots
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (186 matches).

3,000-3,499 ELO

Compared with 7,332 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 55%+3 pp · Ø 52% better than 69%

Clutch

Average
Last one alive

1.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 38%−3 pp · Ø 41% better than 42%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 71%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 72%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so clearly above the average (53%).

Headshot rate 58%+5 pp · Ø 53% better than 79%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.11+0.06 · Ø 1.05 better than 59%
Pistol kills per match 3.4
Knife kills 3 in 259 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.2%).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 70%
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 21%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 34x 4K, 3 aces in 186 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 31%−3 pp · Ø 34% better than 29%
Utility damage per round 3.8−0.1 · Ø 3.9 better than 49%
Enemies flashed per round 0.34+0.02 · Ø 0.32 better than 57%
Deaths per round 69%−2 pp · Ø 71% better than 65%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +5 pp, ELO +277
= Stayed the same
K/R at 0.77, Rating at 1.08, ADR at 79.7
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: August 2026 with 0.79. Last 3 months: 0.77 (at the start 0.76). Slightly above the average (0.74).

Patterns

From the last 259 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −32 ELO
42 matches · 45% win rate
On Wednesdays −82 ELO, win rate 41%

lav1njo loses the most ELO on Ancient: −32 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 54 · Nuke
  2. Highest rating in a match: 2.58 · Dust 2
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 259 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 267
51% better than 35%
0.72 better than 32%
75.2 better than 17%
1.01 better than 29%
51% of 245 duels better than 41%
39% of 28 situations right on the average
Mirage54
52% better than 38%
0.76 right on the average
79.6 better than 36%
1.07 right on the average
56% of 235 duels better than 70%
45% of 31 situations better than 70%
Ancient42
45% better than 18%
0.77 better than 55%
77.5 better than 25%
1.09 better than 59%
50% of 116 duels better than 35%
18% of 34 situations better than 8%
Anubis34
53% better than 42%
0.81 better than 75%
82.2 better than 53%
1.14 better than 73%
60% of 117 duels better than 86%
33% of 12 situations better than 37%
Nuke34
50% better than 25%
0.83 better than 75%
83.8 better than 56%
1.18 better than 76%
56% of 115 duels better than 62%
30% of 10 situations better than 28%
Cache16
69% better than 79%
0.76 better than 38%
82.6 better than 37%
1.06 better than 33%
55% of 58 duels right on the average
57% of 7 situations better than 85%
Inferno12
67% -
0.72 -
80.1 -
1.04-
55% of 49 duels -
56% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How lav1njo plays

Across 259 matches lav1njo averages K/R 0.77, ADR 79.2 and a rating of 1.08. Biggest strength: Headshot rate at 58%, better than 79% of level 10 · 3,000-3,499 ELO players. Most room to improve: 3K rounds at 3.6%, better than only 21% of level 10 · 3,000-3,499 ELO players. Averages 16.6 kills per match with 58% headshots. The strongest map is Cache with a 69% win rate in 16 matches. In 114 of 259 matches the rating was 1.10 or higher (44%), in 85 it was below 0.90. In 186 matches with detailed stats: 34 4Ks and 3 aces. Best month by rating: August 2026 at 1.12. lav1njo loses the most ELO on Ancient (−32 ELO, win rate 45%). Things go best on Nuke (+34 ELO, win rate 50%). Improved over the last three months: Win rate +5 pp, ELO +277. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.77, Rating at 1.08, ADR at 79.7. Last 30 days: 51 matches, win rate 53%, net ELO +61.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.