latik3

Russia
On FACEIT since 2022 62 matches tracked 37 matches in 30 days
Last updated:

How does latik3 play?

Rating 0.92 K/R 0.65 ADR 77.1 from 62 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 62 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 5% good 1.10 to 1.29 10% normal 0.90 to 1.09 34% weak 0.75 to 0.89 15% very weak below 0.75 34%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so well below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 44%−7 pp · Ø 51% better than 6%

Clutch

Weakness
Last one alive

30% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 30%−8 pp · Ø 38% better than 12%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 23%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so clearly below the average (1.02).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 0.91−0.11 · Ø 1.02 better than 12%
Pistol kills per match 2.4
Knife kills 2 in 62 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.3).

2K rounds 11.9%−1.4 pp · Ø 13.3% better than 15%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 16%
MVPs per match 1.8−0.5 · Ø 2.3 better than 6%
4Ks and aces 9x 4K, 0 aces in 62 matches

Utility and deaths

Average
Nades, flashes and deaths

46% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 46%+11 pp · Ø 35% better than 98%
Utility damage per round 6.5+2.3 · Ø 4.2 better than 93%
Enemies flashed per round 0.30+0.02 · Ø 0.28 better than 57%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether latik3 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 62 matches, all from the last 3 months.

Kills per round (K/R)

0.70
SepOct

Patterns

From the last 62 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −24 ELO
27 matches · 30% win rate
Between 0:00 and 6:00 −24 ELO, win rate 31%

latik3 loses the most ELO in match 1 of the day: −24 ELO, 30% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.19 · Inferno
  2. Longest win streak: 5 wins in a row · Inferno
  3. Most kills in a match: 29 · Anubis

Maps in detail

from the last 62 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis17
35% better than 8%
0.69 better than 26%
77.8 better than 32%
0.95 better than 22%
47% of 76 duels better than 25%
29% of 7 situations better than 29%
Inferno17
47% better than 31%
0.65 better than 15%
84.2 better than 65%
0.98 better than 33%
47% of 75 duels better than 21%
29% of 7 situations better than 28%
Ancient13
46% -
0.70 -
79.9 -
0.91-
43% of 83 duels -
40% of 5 situations -
Nuke6
50% -
0.50 -
59.1 -
0.77-
33% of 30 duels -
67% of 3 situations -
Dust 25
20% -
0.63 -
73.1 -
0.84-
60% of 20 duels -
20% of 5 situations -
Mirage4
25% -
0.63 -
70.3 -
0.96-
26% of 27 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How latik3 plays

Across 62 matches latik3 averages K/R 0.65, ADR 77.1 and a rating of 0.92. Biggest strength: Utility hit rate at 46%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 44%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 14.6 kills per match with 49% headshots. The strongest map is Inferno with a 47% win rate in 17 matches. In 11 of 62 matches the rating was 1.10 or higher (18%), in 30 it was below 0.90. In 62 matches with detailed stats: 9 4Ks and 0 aces. latik3 loses the most ELO in match 1 of the day (−24 ELO, win rate 30%). Last 30 days: 37 matches, win rate 38%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.