lastwarning

Mayotte
On FACEIT since 2016 133 matches tracked 27 matches in 30 days
Last updated:

How does lastwarning play?

Rating 1.07 K/R 0.77 ADR 85.6 from 133 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 133 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 18%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average.
Entry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (115 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 88%
Opening duels won 51%+1 pp · Ø 50% better than 56%

Clutch

Average
Last one alive

31% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 62%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 93%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so slightly above the average (1.00).

Headshot rate 52%+3 pp · Ø 49% better than 72%
AWP share of kills 12%+2 pp · Ø 10% better than 65%
K/D 1.07+0.07 · Ø 1.00 better than 74%
Pistol kills per match 2.8
Knife kills 4 in 133 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.2).

2K rounds 14.3%+1.1 pp · Ø 13.2% better than 80%
3K rounds 4.3%+0.4 pp · Ø 3.9% better than 68%
MVPs per match 2.6+0.4 · Ø 2.2 better than 86%
4Ks and aces 25x 4K, 1 ace in 115 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 39%+4 pp · Ø 35% better than 76%
Utility damage per round 3.5−0.8 · Ø 4.3 better than 33%
Enemies flashed per round 0.25−0.03 · Ø 0.28 better than 42%
Deaths per round 73%+1 pp · Ø 72% better than 40%

Progress

One value per month, dashed line is the level 9 average
Whether lastwarning is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 115 matches from the last 3 months and 18 before.

Kills per round (K/R)

0.68
JulAugSepOct

Best month: July 2026 with 0.87.

Patterns

From the last 133 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −52 ELO
45 matches · 58% win rate
In match 3 of the day −2 ELO
23 matches · 43% win rate
Between 18:00 and 24:00 +1 ELO, win rate 50%

lastwarning loses the most ELO on Mirage: −52 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.07 · Mirage
  2. Longest win streak: 12 wins in a row · Mirage
  3. Most kills in a match: 42 · Mirage

Maps in detail

from the last 133 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 246
63% better than 87%
0.81 better than 85%
87.4 better than 84%
1.13 better than 84%
54% of 282 duels better than 71%
59% of 22 situations better than 93%
Mirage45
58% better than 75%
0.81 better than 86%
90.0 better than 91%
1.11 better than 83%
54% of 252 duels better than 71%
25% of 20 situations better than 18%
Anubis17
29% better than 3%
0.74 right on the average
84.1 better than 68%
0.98 better than 36%
49% of 91 duels better than 39%
0% of 3 situations better than 1%
Ancient10
50% -
0.76 -
85.0 -
1.00-
51% of 57 duels -
57% of 7 situations -
Inferno5
60% -
0.50 -
57.0 -
0.88-
36% of 28 duels -
80% of 5 situations -
Cache4
50% -
0.59 -
71.4 -
0.86-
31% of 16 duels -
33% of 3 situations -
Vertigo4
75% -
0.95 -
99.4 -
1.28-
54% of 26 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How lastwarning plays

Across 133 matches lastwarning averages K/R 0.77, ADR 85.6 and a rating of 1.07. Biggest strength: Rounds with first kill at 13%, better than 88% of level 9 players. Averages 16.9 kills per match with 52% headshots. The strongest map is Dust 2 with a 63% win rate in 46 matches. In 59 of 133 matches the rating was 1.10 or higher (44%), in 45 it was below 0.90. In 115 matches with detailed stats: 25 4Ks and 1 ace. Best month by rating: July 2026 at 1.22. lastwarning loses the most ELO on Mirage (−52 ELO, win rate 58%). Things go best on Dust 2 (+23 ELO, win rate 63%). Match no. 2 of the day goes best: 77% win rate, +21 ELO. Last 30 days: 27 matches, win rate 41%, net ELO −51.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.