lastdance66

Brazil
273 matches tracked 67 matches in 30 days
Last updated:

How does lastdance66 play?

Rating 1.04 K/R 0.75 ADR 81.8 from 273 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 273 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 17% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 19% very weak below 0.75 19%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (234 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%+1 pp · Ø 50% better than 57%

Clutch

Average
Last one alive

1.5 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 42%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Average
Where do the kills come from?

36% headshots and so well below the average (47%).

Headshot rate 36%−11 pp · Ø 47% better than 4%
AWP share of kills 12%+1 pp · Ø 11% better than 64%
K/D 1.03+0.04 · Ø 0.99 better than 64%
Pistol kills per match 2.2
Knife kills 21 in 273 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.5% of rounds and so clearly above the average (13.1%).

2K rounds 14.5%+1.4 pp · Ø 13.1% better than 83%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 55%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 52x 4K, 1 ace in 234 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.9 utility damage per round and so well below the average (4.2).

Utility hit rate 29%−7 pp · Ø 36% better than 14%
Utility damage per round 1.9−2.3 · Ø 4.2 better than 5%
Enemies flashed per round 0.11−0.16 · Ø 0.27 better than 10%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.07, Rating +0.10, ADR +6.9, Headshots +2 pp, Win rate +14 pp, ELO +455
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: August 2026 with 0.77. Last 3 months: 0.76 (at the start 0.69). Slightly above the average (0.72).

Patterns

From the last 273 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −50 ELO
88 matches · 53% win rate
On Nuke −34 ELO
28 matches · 43% win rate
Between 18:00 and 24:00 −9 ELO, win rate 44%
On Sundays +31 ELO, win rate 43%

lastdance66 loses the most ELO on Dust 2: −50 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Inferno
  2. Most kills in a match: 43 · Dust 2
  3. Highest rating in a match: 2.28 · Mirage

Maps in detail

from the last 273 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 288
53% better than 59%
0.75 better than 62%
81.1 better than 57%
1.06 better than 67%
52% of 371 duels better than 60%
49% of 53 situations better than 75%
Mirage79
56% better than 72%
0.73 better than 53%
81.5 better than 61%
1.00 better than 48%
51% of 373 duels right on the average
38% of 50 situations right on the average
Anubis53
47% better than 40%
0.79 better than 80%
84.1 better than 71%
1.08 better than 76%
53% of 230 duels better than 65%
36% of 44 situations better than 47%
Nuke28
43% better than 16%
0.80 better than 70%
86.2 better than 72%
1.09 better than 65%
50% of 128 duels better than 38%
30% of 20 situations better than 27%
Cache9
67% -
0.77 -
81.2 -
1.02-
49% of 45 duels -
17% of 6 situations -
Ancient7
29% -
0.65 -
70.2 -
0.90-
39% of 36 duels -
0% of 3 situations -
Inferno6
33% -
0.68 -
74.1 -
0.88-
43% of 28 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How lastdance66 plays

Across 273 matches lastdance66 averages K/R 0.75, ADR 81.8 and a rating of 1.04. Most room to improve: Headshot rate at 36%, better than only 4% of level 8 players. Averages 16.5 kills per match with 36% headshots. The strongest map is Mirage with a 56% win rate in 79 matches. In 108 of 273 matches the rating was 1.10 or higher (40%), in 104 it was below 0.90. In 234 matches with detailed stats: 52 4Ks and 1 ace. Best month by rating: September 2026 at 1.06. lastdance66 loses the most ELO on Dust 2 (−50 ELO, win rate 53%). Things go best on Mirage (+90 ELO, win rate 56%). Match no. 1 of the day goes best: 62% win rate, +28 ELO. Improved over the last three months: K/R +0.07, Rating +0.10, ADR +6.9, Headshots +2 pp, Win rate +14 pp, ELO +455. Last 30 days: 67 matches, win rate 55%, net ELO +87.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.