lasfas

Russia
On FACEIT since 2017 161 matches tracked 29 matches in 30 days
ELO ▲ 307
3,602
30-day peak: 3,632
Rank EU ▲ 242 places
#674
Russia #203 in Russia
30 days · prev. #916 · best #581
Last updated:

How does lasfas play?

Rating 1.15 (from 124 matches) K/R 0.78 ADR 80.4 from 161 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 56%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 124 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 31% good 1.10 to 1.29 16% normal 0.90 to 1.09 27% weak 0.75 to 0.89 9% very weak below 0.75 13%
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (92 matches).

3,500+ ELO

Compared with 1,063 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so clearly above the average (54%).

Rounds with first kill 13%+1 pp · Ø 12% better than 65%
Opening duels won 59%+5 pp · Ø 54% better than 81%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 42%0 pp · Ø 42% right on the average
Clutch 1v2 won 18%−3 pp · Ø 21% better than 19%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so clearly below the average (54%).

Headshot rate 50%−4 pp · Ø 54% better than 29%
AWP share of kills 26%+13 pp · Ø 13% better than 82%
K/D 1.20+0.07 · Ø 1.13 better than 62%
Pistol kills per match 2.7
Knife kills 2 in 161 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.3% of rounds and so slightly below the average (4.6%).

2K rounds 14.3%+0.1 pp · Ø 14.2% better than 38%
3K rounds 4.3%−0.3 pp · Ø 4.6% better than 31%
MVPs per match 2.5−0.1 · Ø 2.6 better than 35%
4Ks and aces 17x 4K, 3 aces in 92 matches

Utility and deaths

Average
Nades, flashes and deaths

0.53 enemies flashed per round and so well above the average (0.36).

Utility hit rate 27%−7 pp · Ø 34% better than 9%
Utility damage per round 3.1−0.9 · Ø 4.0 better than 22%
Enemies flashed per round 0.53+0.17 · Ø 0.36 better than 92%
Deaths per round 65%−5 pp · Ø 70% better than 87%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.79, Rating at 1.14, ADR at 80.3, Win rate at 63%
▼ Got worse
ELO −105

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: October 2026 with 0.84. Last 3 months: 0.79 (at the start 0.77). Right on the average (0.79).

Patterns

From the last 161 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −60 ELO
23 matches · 78% win rate
In match 4 of the day −60 ELO
21 matches · 57% win rate
On Sundays −30 ELO, win rate 45%

lasfas loses the most ELO on Nuke: −60 ELO, 78% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 28 · Mirage
  2. Highest rating in a match: 2.51 · Anubis
  3. Recorded match no. 100 · Mirage
  4. Longest win streak: 9 wins in a row · Dust 2

Maps in detail

from the last 161 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 241
66% better than 76%
0.83 better than 64%
85.9 better than 51%
1.21 better than 70%
61% of 140 duels better than 78%
54% of 13 situations better than 82%
Ancient35
63% better than 68%
0.75 better than 27%
76.9 better than 11%
1.17 better than 64%
59% of 103 duels better than 76%
43% of 14 situations better than 58%
Mirage31
61% better than 66%
0.85 better than 71%
85.7 better than 44%
1.24 better than 80%
65% of 134 duels better than 95%
36% of 11 situations better than 39%
Nuke23
78% better than 96%
0.80 better than 71%
81.6 better than 47%
1.18 better than 84%
59% of 113 duels better than 82%
60% of 5 situations better than 92%
Anubis15
60% better than 58%
0.65 better than 3%
69.6 better than 2%
0.96-
55% of 58 duels right on the average
29% of 7 situations better than 26%
Inferno8
25% -
0.64 -
71.7 -
0.95-
51% of 35 duels -
0% of 1 situations -
Overpass6
83% -
0.81 -
79.0 -
1.15-
42% of 12 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How lasfas plays

Across 161 matches lasfas averages K/R 0.78 and ADR 80.4; the rating across the 124 rated matches is 1.15. Biggest strength: Deaths per round at just 65% (lower is better), better than 87% of level 10 · 3,500+ ELO players. Most room to improve: Utility hit rate at 27%, better than only 9% of level 10 · 3,500+ ELO players. Averages 16.9 kills per match with 50% headshots. The strongest map is Nuke with a 78% win rate in 23 matches. In 63 of 124 matches the rating was 1.10 or higher (51%), in 27 it was below 0.90. In 92 matches with detailed stats: 17 4Ks and 3 aces. Best month by rating: October 2026 at 1.21. lasfas loses the most ELO on Nuke (−60 ELO, win rate 78%). Things go best in match 1 of the day (+200 ELO, win rate 70%). Match no. 3 of the day goes best: 76% win rate, +49 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: ELO −105. Unchanged in recent months: K/R at 0.79, Rating at 1.14, ADR at 80.3, Win rate at 63%. Last 30 days: 29 matches, win rate 69%, net ELO +130.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.