lar_-

New Zealand
177 matches tracked
ELO
2,532
Peak across recorded matches: 2,532
Rank OCE ▲ 13 places
#245
New Zealand #18 in New Zealand
30 days · prev. #258 · best #238
Last updated:

How does lar_- play?

Rating 1.09 K/R 0.79 ADR 86.4 from 177 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 177 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 20% good 1.10 to 1.29 21% normal 0.90 to 1.09 19% weak 0.75 to 0.89 15% very weak below 0.75 18%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (107 matches).

2,500-2,749 ELO

Compared with 2,333 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 59%
Opening duels won 49%−2 pp · Ø 51% better than 25%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 84%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 89%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so clearly above the average (51%).

Headshot rate 56%+5 pp · Ø 51% better than 78%
AWP share of kills 3%−8 pp · Ø 11% better than 18%
K/D 1.08+0.04 · Ø 1.04 better than 59%
Pistol kills per match 3.1
Knife kills 3 in 177 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 13.1%−0.4 pp · Ø 13.5% better than 35%
3K rounds 4.7%+0.7 pp · Ø 4.0% better than 69%
MVPs per match 2.6+0.3 · Ø 2.3 better than 73%
4Ks and aces 16x 4K, 1 ace in 107 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 4.3+0.2 · Ø 4.1 better than 57%
Enemies flashed per round 0.34+0.02 · Ø 0.32 better than 62%
Deaths per round 73%+2 pp · Ø 71% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +196
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.09, Rating −0.11, ADR −9.7, Headshots −3 pp, Win rate −3 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: July 2026 with 0.85. Last 3 months: 0.76 (at the start 0.85). Just above the average (0.74).

Patterns

From the last 177 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −119 ELO
31 matches · 45% win rate
On Ancient −51 ELO
30 matches · 50% win rate
Between 6:00 and 12:00 +5 ELO, win rate 39%
On Sundays +65 ELO, win rate 47%

lar_- loses the most ELO in match 3 of the day: −119 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Inferno
  2. Most kills in a match: 37 · Mirage
  3. Longest win streak: 6 wins in a row · Dust 2
  4. Highest rating in a match: 2.60 · Dust 2

Maps in detail

from the last 177 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
56% better than 66%
0.81 better than 75%
88.9 better than 81%
1.12 better than 72%
51% of 243 duels better than 46%
58% of 24 situations better than 92%
Ancient30
50% better than 39%
0.85 better than 88%
92.3 better than 89%
1.18 better than 87%
57% of 167 duels better than 78%
33% of 12 situations better than 37%
Anubis30
47% better than 29%
0.74 better than 45%
82.0 better than 52%
1.04 better than 47%
47% of 161 duels better than 22%
55% of 11 situations better than 84%
Dust 230
57% better than 69%
0.80 better than 71%
87.1 better than 75%
1.09 better than 62%
56% of 158 duels better than 74%
67% of 9 situations better than 97%
Inferno21
62% better than 77%
0.76 better than 45%
85.4 better than 55%
1.06 better than 37%
53% of 103 duels better than 42%
30% of 10 situations better than 23%
Cache15
53% -
0.71 -
78.0 -
0.97-
40% of 87 duels -
25% of 4 situations -
Nuke6
67% -
0.80 -
84.3 -
1.11-
48% of 40 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How lar_- plays

Across 177 matches lar_- averages K/R 0.79, ADR 86.4 and a rating of 1.09. Biggest strength: Clutch 1v1 won at 46%, better than 84% of level 10 · 2,500-2,749 ELO players. Averages 17.4 kills per match with 56% headshots. The strongest map is Inferno with a 62% win rate in 21 matches. In 85 of 177 matches the rating was 1.10 or higher (48%), in 58 it was below 0.90. In 107 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: July 2026 at 1.16. lar_- loses the most ELO in match 3 of the day (−119 ELO, win rate 45%). Things go best from match 5 of the day (+133 ELO, win rate 66%). From match no. 5 of the day on, things go best: 66% win rate, +133 ELO. Improved over the last three months: ELO +196. Got weaker: K/R −0.09, Rating −0.11, ADR −9.7, Headshots −3 pp, Win rate −3 pp. Last 30 days: 3 matches, win rate 33%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.