landzik2

Poland
On FACEIT since 2016 223 matches tracked 116 matches in 30 days
ELO ▼ 110
2,082
30-day peak: 2,192
Rank EU
#191,212
Poland #10,847 in Poland
Last updated:

How does landzik2 play?

Rating 0.93 K/R 0.67 ADR 76.8 from 223 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 223 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 9% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 30%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (167 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 47%−4 pp · Ø 51% better than 19%

Clutch

Weakness
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 18%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 17%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Weakness
Where do the kills come from?

41% headshots and so well below the average (49%).

Headshot rate 41%−8 pp · Ø 49% better than 10%
AWP share of kills 11%−1 pp · Ø 12% better than 59%
K/D 0.93−0.10 · Ø 1.03 better than 16%
Pistol kills per match 2.0
Knife kills 4 in 223 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 12.4%−1.0 pp · Ø 13.4% better than 25%
3K rounds 3.1%−1.0 pp · Ø 4.1% better than 12%
MVPs per match 1.9−0.4 · Ø 2.3 better than 10%
4Ks and aces 12x 4K, 0 aces in 167 matches

Utility and deaths

Average
Nades, flashes and deaths

6.2 utility damage per round and so well above the average (4.2).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 6.2+2.0 · Ø 4.2 better than 90%
Enemies flashed per round 0.32+0.03 · Ø 0.29 better than 61%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +66
= Stayed the same
K/R at 0.67, Rating at 0.93, ADR at 76.6, Headshots at 42%
▼ Got worse
Win rate −11 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: July 2026 with 0.69. Last 3 months: 0.67 (at the start 0.69). Clearly below the average (0.74).

Patterns

From the last 223 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −13 ELO
83 matches · 45% win rate
On Cache −1 ELO
20 matches · 45% win rate
Between 18:00 and 24:00 +31 ELO, win rate 46%
On Fridays −25 ELO, win rate 43%

landzik2 loses the most ELO from match 5 of the day: −13 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 40 · Dust 2
  3. Highest rating in a match: 1.94 · Cache

Maps in detail

from the last 223 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage67
45% better than 28%
0.68 better than 23%
76.4 better than 29%
0.95 better than 24%
48% of 246 duels better than 32%
37% of 49 situations better than 47%
Dust 255
58% better than 73%
0.64 better than 10%
73.9 better than 16%
0.88 better than 7%
44% of 239 duels better than 16%
29% of 21 situations better than 26%
Anubis34
68% better than 92%
0.75 better than 57%
81.9 better than 59%
1.06 better than 62%
60% of 121 duels better than 90%
33% of 27 situations better than 38%
Ancient24
42% better than 20%
0.66 better than 14%
79.0 better than 37%
0.90 better than 12%
47% of 102 duels better than 26%
38% of 13 situations better than 54%
Cache20
45% -
0.65 -
74.3 -
0.90-
48% of 104 duels -
43% of 14 situations -
Inferno17
41% better than 18%
0.66 better than 13%
78.8 better than 32%
0.91 better than 8%
43% of 69 duels better than 8%
22% of 9 situations better than 15%
Nuke5
40% -
0.57 -
69.7 -
0.73-
52% of 25 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How landzik2 plays

Across 223 matches landzik2 averages K/R 0.67, ADR 76.8 and a rating of 0.93. Biggest strength: Utility damage per round at 6.2, better than 90% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 41%, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 14.8 kills per match with 41% headshots. The strongest map is Anubis with a 68% win rate in 34 matches. In 63 of 223 matches the rating was 1.10 or higher (28%), in 105 it was below 0.90. In 167 matches with detailed stats: 12 4Ks and 0 aces. Best month by rating: September 2026 at 0.97. landzik2 loses the most ELO from match 5 of the day (−13 ELO, win rate 45%). Things go best on Dust 2 (+53 ELO, win rate 58%). Match no. 3 of the day goes best: 65% win rate, +43 ELO. Improved over the last three months: ELO +66. Got weaker: Win rate −11 pp. Unchanged in recent months: K/R at 0.67, Rating at 0.93, ADR at 76.6, Headshots at 42%. Last 30 days: 116 matches, win rate 49%, net ELO +3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.