land1n

Brazil
FACEIT verified FACEIT verified 204 matches tracked 40 matches in 30 days
ELO ▲ 84
2,943
30-day peak: 2,969
Rank SA ▼ 10 places
#229
Brazil #162 in Brazil
30 days · prev. #219 · best #218
Last updated:

How does land1n play?

Rating 1.15 (from 144 matches) K/R 0.80 ADR 80.7 from 204 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 144 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 24% good 1.10 to 1.29 24% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 10%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average.
AWPerEntry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (75 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 94%
Opening duels won 60%+8 pp · Ø 52% better than 94%

Clutch

Average
Last one alive

45% of 1v1s won and so slightly above the average (41%).

Clutch 1v1 won 45%+4 pp · Ø 41% better than 81%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 37%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

35% headshots and so well below the average (52%).

Headshot rate 35%−17 pp · Ø 52% better than 1%
AWP share of kills 47%+35 pp · Ø 12% better than 99%
K/D 1.16+0.11 · Ø 1.05 better than 78%
Pistol kills per match 2.8 from the last 153
Knife kills 4 in 153 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.7% of rounds and so well above the average (13.6%).

2K rounds 15.7%+2.1 pp · Ø 13.6% better than 88%
3K rounds 4.1%−0.2 pp · Ø 4.3% better than 43%
MVPs per match 2.5+0.1 · Ø 2.4 better than 61%
4Ks and aces 12x 4K, 2 aces in 75 matches

Utility and deaths

Average
Nades, flashes and deaths

0.51 enemies flashed per round and so well above the average (0.31).

Utility hit rate 32%−2 pp · Ø 34% better than 33%
Utility damage per round 3.4−0.6 · Ø 4.0 better than 34%
Enemies flashed per round 0.51+0.20 · Ø 0.31 better than 92%
Deaths per round 68%−3 pp · Ø 71% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +6 pp, Win rate +3 pp
= Stayed the same
K/R at 0.79, ADR at 80.8, ELO at 2,969
▼ Got worse
Rating −0.07

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: July 2026 with 0.84. Last 3 months: 0.79 (at the start 0.80). Slightly above the average (0.75).

Patterns

From the last 153 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −86 ELO
36 matches · 42% win rate
In match 4 of the day −44 ELO
21 matches · 29% win rate
Between 0:00 and 6:00 +41 ELO, win rate 43%
On Wednesdays −116 ELO, win rate 35%

land1n loses the most ELO in match 2 of the day: −86 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Most kills in a match: 43 · Ancient
  3. Highest rating in a match: 2.13 · Ancient

Maps in detail

from the last 153 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
33% better than 2%
0.77 better than 57%
80.4 better than 42%
1.10 better than 65%
58% of 210 duels better than 82%
27% of 26 situations better than 18%
Dust 243
56% better than 60%
0.83 better than 81%
84.0 better than 62%
1.20 better than 86%
61% of 241 duels better than 89%
50% of 24 situations better than 80%
Ancient31
58% better than 64%
0.78 better than 62%
77.6 better than 26%
1.11 better than 69%
62% of 126 duels better than 93%
47% of 15 situations better than 73%
Anubis13
69% -
0.93 -
91.9 -
1.44-
67% of 76 duels -
50% of 6 situations -
Cache9
33% -
0.72 -
70.8 -
0.99-
45% of 44 duels -
0% of 3 situations -
Nuke8
75% -
0.76 -
81.1 -
1.06-
61% of 46 duels -
25% of 4 situations -
Inferno3
0% -
0.78 -
83.9 -
1.06-
45% of 20 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How land1n plays

Across 204 matches land1n averages K/R 0.80 and ADR 80.7; the rating across the 144 rated matches is 1.15. Biggest strength: Opening duels won at 60%, better than 94% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 35%, better than only 1% of level 10 · 2,750-2,999 ELO players. Averages 17.3 kills per match with 35% headshots. The strongest map is Anubis with a 69% win rate in 13 matches. In 77 of 144 matches the rating was 1.10 or higher (53%), in 32 it was below 0.90. In 75 matches with detailed stats: 12 4Ks and 2 aces. Best month by rating: July 2026 at 1.19. land1n loses the most ELO in match 2 of the day (−86 ELO, win rate 42%). Things go best in match 3 of the day (+156 ELO, win rate 73%). Match no. 3 of the day goes best: 73% win rate, +156 ELO. Improved over the last three months: Headshots +6 pp, Win rate +3 pp. Got weaker: Rating −0.07. Unchanged in recent months: K/R at 0.79, ADR at 80.8, ELO at 2,969. Last 30 days: 40 matches, win rate 63%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.