lancer_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (119 matches).
Compared with 2,333 players in this group, each player over up to their last 100 matches.
Opening
Average56% of opening duels won and so clearly above the average (51%).
Clutch
Average1.7 clutch kills per match and so clearly above the average (1.6).
Weapons and aim
Average42% headshots and so well below the average (51%).
Impact
Average2.6 MVPs per match and so well above the average (2.3).
Utility and deaths
AverageDied in 68% of rounds and so clearly below the average (71%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Sep 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.85. Last 3 months: 0.78 (at the start 0.85). Slightly above the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.20. Last 3 months: 1.10 (at the start 1.20). Clearly above the average (1.03).
Damage per round (ADR)
Best month: August 2026 with 87.1. Last 3 months: 82.5 (at the start 85.2). Just above the average (80.5).
Share of headshot kills
Best month: August 2026 with 43%. Last 3 months: 43% (at the start 42%). Well below the average (51%).
Matches won (win rate)
Best month: August 2026 with 55%. Last 3 months: 52% (at the start 51%). Just above the average (51%).
Best month: September 2026 with 2,943. Last 3 months: 2,697 (at the start 2,548).
Rounds with first kill
Best month: August 2026 with 13%.
1v1 clutches won
Best month: September 2026 with 44%.
Patterns
From the last 179 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
lancer_ loses the most ELO in match 4 of the day: −23 ELO, 35% win rate
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Dust 2
- Most kills in a match: 42 · Anubis
- Recorded match no. 100 · Mirage
- Highest rating in a match: 2.41 · Ancient
Maps in detail
from the last 179 matchesCompared with players on the same level who have at least 15 matches on the map.
How lancer_ plays
Across 179 matches lancer_ averages K/R 0.80, ADR 83.3 and a rating of 1.13. Biggest strength: Deaths per round at just 68% (lower is better), better than 85% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 42%, better than only 8% of level 10 · 2,500-2,749 ELO players. Averages 17.8 kills per match with 42% headshots. The strongest map is Anubis with a 72% win rate in 29 matches. In 98 of 179 matches the rating was 1.10 or higher (55%), in 52 it was below 0.90. In 119 matches with detailed stats: 25 4Ks and 0 aces. Best month by rating: July 2026 at 1.20. lancer_ loses the most ELO in match 4 of the day (−23 ELO, win rate 35%). Things go best on Anubis (+236 ELO, win rate 72%). Match no. 3 of the day goes best: 62% win rate, +143 ELO. Improved over the last three months: ELO +149. Got weaker: K/R −0.07, Rating −0.10. Unchanged in recent months: ADR at 82.5, Headshots at 43%, Win rate at 52%. Last 30 days: 26 matches, win rate 38%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.