lancer_

Russia
179 matches tracked 26 matches in 30 days
ELO ▼ 157
2,667
30-day peak: 2,943
Rank NA ▼ 29 places
#886
Russia #8,100 in Russia
30 days · prev. #857 · best #848
Last updated:

How does lancer_ play?

Rating 1.13 K/R 0.80 ADR 83.3 from 179 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 179 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 26% good 1.10 to 1.29 23% normal 0.90 to 1.09 16% weak 0.75 to 0.89 14% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (119 matches).

2,500-2,749 ELO

Compared with 2,333 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 72%
Opening duels won 56%+5 pp · Ø 51% better than 82%

Clutch

Average
Last one alive

1.7 clutch kills per match and so clearly above the average (1.6).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 47%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 46%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (51%).

Headshot rate 42%−9 pp · Ø 51% better than 8%
AWP share of kills 37%+26 pp · Ø 11% better than 98%
K/D 1.18+0.14 · Ø 1.04 better than 84%
Pistol kills per match 3.6
Knife kills 4 in 179 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 14.6%+1.1 pp · Ø 13.5% better than 70%
3K rounds 4.2%+0.2 pp · Ø 4.0% better than 49%
MVPs per match 2.6+0.3 · Ø 2.3 better than 73%
4Ks and aces 25x 4K, 0 aces in 119 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so clearly below the average (71%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 45%
Utility damage per round 4.10.0 · Ø 4.1 right on the average
Enemies flashed per round 0.37+0.05 · Ø 0.32 better than 70%
Deaths per round 68%−3 pp · Ø 71% better than 85%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +149
= Stayed the same
ADR at 82.5, Headshots at 43%, Win rate at 52%
▼ Got worse
K/R −0.07, Rating −0.10

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.85. Last 3 months: 0.78 (at the start 0.85). Slightly above the average (0.74).

Patterns

From the last 179 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −23 ELO
20 matches · 35% win rate
On Ancient −22 ELO
38 matches · 50% win rate
Between 12:00 and 18:00 +25 ELO, win rate 44%
On Tuesdays −27 ELO, win rate 42%

lancer_ loses the most ELO in match 4 of the day: −23 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Most kills in a match: 42 · Anubis
  3. Recorded match no. 100 · Mirage
  4. Highest rating in a match: 2.41 · Ancient

Maps in detail

from the last 179 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage91
51% better than 46%
0.80 better than 71%
84.4 better than 64%
1.12 better than 72%
59% of 488 duels better than 86%
47% of 68 situations better than 75%
Ancient38
50% better than 39%
0.81 better than 75%
81.9 better than 49%
1.14 better than 78%
58% of 146 duels better than 83%
40% of 25 situations better than 56%
Anubis29
72% better than 95%
0.86 better than 90%
89.8 better than 85%
1.23 better than 91%
58% of 148 duels better than 79%
53% of 17 situations better than 82%
Dust 215
33% better than 4%
0.65 better than 10%
65.9 better than 1%
0.92 better than 12%
50% of 82 duels better than 40%
17% of 6 situations better than 4%
Nuke4
50% -
0.92 -
90.1 -
1.30-
63% of 8 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How lancer_ plays

Across 179 matches lancer_ averages K/R 0.80, ADR 83.3 and a rating of 1.13. Biggest strength: Deaths per round at just 68% (lower is better), better than 85% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 42%, better than only 8% of level 10 · 2,500-2,749 ELO players. Averages 17.8 kills per match with 42% headshots. The strongest map is Anubis with a 72% win rate in 29 matches. In 98 of 179 matches the rating was 1.10 or higher (55%), in 52 it was below 0.90. In 119 matches with detailed stats: 25 4Ks and 0 aces. Best month by rating: July 2026 at 1.20. lancer_ loses the most ELO in match 4 of the day (−23 ELO, win rate 35%). Things go best on Anubis (+236 ELO, win rate 72%). Match no. 3 of the day goes best: 62% win rate, +143 ELO. Improved over the last three months: ELO +149. Got weaker: K/R −0.07, Rating −0.10. Unchanged in recent months: ADR at 82.5, Headshots at 43%, Win rate at 52%. Last 30 days: 26 matches, win rate 38%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.