lamera-
Name history of lamera-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does lamera- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (26 matches).
Compared with 1,329 players in this group, each player over up to their last 100 matches.
Opening
Average53% of opening duels won and so clearly above the average (49%).
Clutch
Average2.7 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average51% headshots and so clearly above the average (48%).
Impact
Weakness1.8 MVPs per match and so well below the average (2.2).
Utility and deaths
Average54% of nades dealing damage or blinding and so well above the average (36%).
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Feb to Apr 2026.
Kills per round (K/R)
Best month: June 2026 with 0.76. Last 3 months: 0.69 (at the start 0.70). Just below the average (0.71).
Rating, 1.00 is an average match
Best month: June 2026 with 1.13.
Damage per round (ADR)
Best month: June 2026 with 79.3. Last 3 months: 70.5 (at the start 74.9). Clearly below the average (78.5).
Share of headshot kills
Best month: September 2026 with 63%. Last 3 months: 56% (at the start 47%). Well above the average (48%).
Matches won (win rate)
Best month: February 2026 with 67%. Last 3 months: 19% (at the start 53%). Well below the average (46%).
Best month: July 2026 with 1,946.
Rounds with first kill
Best month: October 2026 with 11%.
1v1 clutches won
Best month: October 2026 with 35%.
Patterns
From the last 127 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
lamera- loses the most ELO on Inferno: −46 ELO, 36% win rate
Records and milestones
from recorded matches- Longest win streak: 8 wins in a row · Inferno
- Most kills in a match: 36 · Ancient
- Highest rating in a match: 2.31 · Anubis
Maps in detail
from the last 127 matchesCompared with players on the same level who have at least 15 matches on the map.
How lamera- plays
Across 127 matches lamera- averages K/R 0.68 and ADR 72.2; the rating across the 97 rated matches is 0.99. Biggest strength: Utility hit rate at 54%, better than 99% of level 8 players. Most room to improve: Clutch 1v1 won at 27%, better than only 6% of level 8 players. Averages 14.8 kills per match with 51% headshots. The strongest map is Ancient with a 56% win rate in 18 matches. In 33 of 97 matches the rating was 1.10 or higher (34%), in 44 it was below 0.90. In 26 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: June 2026 at 1.13. lamera- loses the most ELO on Inferno (−46 ELO, win rate 36%). Things go best in match 2 of the day (−35 ELO, win rate 55%). Match no. 2 of the day goes best: 55% win rate, −35 ELO. Improved over the last three months: Headshots +9 pp. Got weaker: ADR −4.4, Win rate −34 pp. Unchanged in recent months: K/R at 0.69. Last 30 days: 20 matches, win rate 20%, net ELO −12.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.