laki-

Russia
On FACEIT since 2021 174 matches tracked 44 matches in 30 days
ELO ▲ 17
3,036
30-day peak: 3,036
Rank EU ▲ 2,674 places
#7,043
Russia #1,978 in Russia
30 days · prev. #9,717 · best #6,923
Last updated:

How does laki- play?

Rating 1.13 (from 124 matches) K/R 0.81 ADR 85.4 from 174 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.46 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 124 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 17% good 1.10 to 1.29 21% normal 0.90 to 1.09 26% weak 0.75 to 0.89 10% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (124 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 93%
Opening duels won 56%+4 pp · Ø 52% better than 75%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (42%).

Clutch 1v1 won 34%−8 pp · Ø 42% better than 23%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 58%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly below the average (53%).

Headshot rate 48%−5 pp · Ø 53% better than 23%
AWP share of kills 32%+20 pp · Ø 12% better than 94%
K/D 1.12+0.07 · Ø 1.05 better than 62%
Pistol kills per match 3.2
Knife kills 2 in 174 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.5% of rounds and so well above the average (4.2%).

2K rounds 13.7%+0.2 pp · Ø 13.5% better than 46%
3K rounds 5.5%+1.3 pp · Ø 4.2% better than 87%
MVPs per match 2.6+0.2 · Ø 2.4 better than 67%
4Ks and aces 33x 4K, 3 aces in 124 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.2 utility damage per round and so well below the average (3.9).

Utility hit rate 30%−4 pp · Ø 34% better than 23%
Utility damage per round 2.2−1.7 · Ø 3.9 better than 6%
Enemies flashed per round 0.23−0.09 · Ø 0.32 better than 22%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.81, ADR at 85.9
▼ Got worse
Headshots −3 pp, Win rate −6 pp

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: May 2026 with 0.83. Last 3 months unchanged at 0.81. Clearly above the average (0.75).

Patterns

From the last 174 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −24 ELO
48 matches · 60% win rate
On Ancient −13 ELO
35 matches · 46% win rate

laki- loses the most ELO on Mirage: −24 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Nuke
  2. Highest rating in a match: 2.81 · Cache
  3. Most kills in a match: 38 · Anubis

Maps in detail

from the last 174 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
60% better than 72%
0.88 better than 91%
91.5 better than 87%
1.23 better than 89%
56% of 215 duels better than 70%
32% of 19 situations better than 28%
Dust 246
61% better than 72%
0.74 better than 41%
80.5 better than 42%
1.09 better than 55%
54% of 175 duels better than 58%
37% of 27 situations better than 42%
Ancient35
46% better than 19%
0.80 better than 70%
81.6 better than 46%
1.09 better than 60%
52% of 109 duels better than 46%
43% of 14 situations better than 62%
Anubis19
47% better than 23%
0.80 better than 72%
85.9 better than 71%
1.00-
56% of 75 duels better than 70%
33% of 6 situations better than 36%
Nuke18
72% better than 89%
0.82 better than 72%
88.2 better than 75%
1.12-
67% of 75 duels better than 96%
20% of 5 situations better than 12%
Cache6
67% -
0.86 -
92.5 -
1.17-
61% of 33 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How laki- plays

Across 174 matches laki- averages K/R 0.81 and ADR 85.4; the rating across the 124 rated matches is 1.13. Biggest strength: Rounds with first kill at 15%, better than 93% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility damage per round at 2.2, better than only 6% of level 10 · 3,000-3,499 ELO players. Averages 17.5 kills per match with 48% headshots. The strongest map is Nuke with a 72% win rate in 18 matches. In 58 of 124 matches the rating was 1.10 or higher (47%), in 34 it was below 0.90. In 124 matches with detailed stats: 33 4Ks and 3 aces. Best month by rating: September 2026 at 1.15. laki- loses the most ELO on Mirage (−24 ELO, win rate 60%). Got weaker: Headshots −3 pp, Win rate −6 pp. Unchanged in recent months: K/R at 0.81, ADR at 85.9. Last 30 days: 44 matches, win rate 73%, net ELO −60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.