lakebrooo

Argentina
257 matches tracked 36 matches in 30 days
Last updated:

How does lakebrooo play?

Rating 1.00 (from 237 matches) K/R 0.75 ADR 82.1 from 257 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 237 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 26%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More first kills per match than the level 8 average.
AWPerEntry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (237 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 52%+2 pp · Ø 50% better than 65%

Clutch

Weakness
Last one alive

13% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 29%−9 pp · Ø 38% better than 9%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 8%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 14%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so just below the average (0.99).

Headshot rate 47%0 pp · Ø 47% right on the average
AWP share of kills 20%+9 pp · Ø 11% better than 87%
K/D 0.97−0.02 · Ø 0.99 better than 38%
Pistol kills per match 3.0
Knife kills 10 in 257 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so clearly above the average (3.9%).

2K rounds 13.5%+0.4 pp · Ø 13.1% better than 59%
3K rounds 4.6%+0.7 pp · Ø 3.9% better than 79%
MVPs per match 2.4+0.2 · Ø 2.2 better than 70%
4Ks and aces 40x 4K, 4 aces in 237 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 37%+1 pp · Ø 36% better than 66%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 50%
Enemies flashed per round 0.32+0.05 · Ø 0.27 better than 65%
Deaths per round 78%+5 pp · Ø 73% better than 5%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +7 pp, Win rate +14 pp
= Stayed the same
K/R at 0.75, ADR at 82.1
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: September 2026 with 0.79. Last 3 months: 0.75 (at the start 0.73). Slightly above the average (0.72).

Patterns

From the last 257 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −34 ELO
28 matches · 32% win rate
From match 5 of the day +45 ELO
87 matches · 40% win rate
On Sundays −50 ELO, win rate 28%

lakebrooo loses the most ELO on Anubis: −34 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.65 · Dust 2
  2. Most kills in a match: 42 · Dust 2
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 257 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage118
51% better than 52%
0.78 better than 75%
84.9 better than 76%
1.05 better than 65%
55% of 605 duels better than 76%
34% of 58 situations better than 40%
Dust 273
47% better than 36%
0.75 better than 62%
82.8 better than 67%
1.00 better than 46%
53% of 371 duels better than 65%
33% of 39 situations better than 34%
Anubis28
32% better than 4%
0.64 better than 13%
74.7 better than 21%
0.82 better than 4%
40% of 132 duels better than 8%
8% of 12 situations better than 1%
Ancient17
41% better than 26%
0.75 better than 59%
80.4 better than 48%
0.98 better than 40%
51% of 95 duels right on the average
13% of 8 situations better than 4%
Cache7
43% -
0.66 -
74.2 -
0.86-
48% of 56 duels -
-
Inferno6
83% -
0.78 -
86.9 -
1.06-
63% of 43 duels -
25% of 4 situations -
Nuke6
67% -
0.77 -
69.6 -
1.00-
47% of 19 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How lakebrooo plays

Across 257 matches lakebrooo averages K/R 0.75 and ADR 82.1; the rating across the 237 rated matches is 1.00. Biggest strength: Rounds with first kill at 13%, better than 86% of level 8 players. Most room to improve: Deaths per round at 78%, better than only 5% of level 8 players. Averages 16.5 kills per match with 47% headshots. The strongest map is Mirage with a 51% win rate in 118 matches. In 88 of 237 matches the rating was 1.10 or higher (37%), in 95 it was below 0.90. In 237 matches with detailed stats: 40 4Ks and 4 aces. Best month by rating: September 2026 at 1.04. lakebrooo loses the most ELO on Anubis (−34 ELO, win rate 32%). Things go best on Mirage (+161 ELO, win rate 51%). Match no. 3 of the day goes best: 56% win rate, −7 ELO. Improved over the last three months: Headshots +7 pp, Win rate +14 pp. Unchanged in recent months: K/R at 0.75, ADR at 82.1. Last 30 days: 36 matches, win rate 47%, net ELO +35.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.