lahlahlah

HT
On FACEIT since 2017 472 matches tracked 161 matches in 30 days
ELO ▲ 331
2,642
30-day peak: 3,016
Rank OCE ▼ 103 places
#169
HT #1 in HT
30 days · prev. #66 · best #66
Last updated:
Next update possible in 1h 46m

How does lahlahlah play?

Rating 1.07 (from 364 matches) K/R 0.80 ADR 86.8 from 472 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 364 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 20% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 18%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average.
Entry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (297 matches).

2,500-2,749 ELO

Compared with 2,321 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 83%
Opening duels won 53%+2 pp · Ø 51% better than 61%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 42%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 27%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so well below the average (51%).

Headshot rate 45%−6 pp · Ø 51% better than 18%
AWP share of kills 14%+3 pp · Ø 11% better than 68%
K/D 1.07+0.04 · Ø 1.03 better than 57%
Pistol kills per match 2.8 from the last 364
Knife kills 4 in 364 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (13.2%).

2K rounds 14.7%+1.5 pp · Ø 13.2% better than 75%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 73%
MVPs per match 2.5+0.2 · Ø 2.3 better than 66%
4Ks and aces 52x 4K, 8 aces in 297 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.16 enemies flashed per round and so well below the average (0.31).

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 2.9−1.2 · Ø 4.1 better than 18%
Enemies flashed per round 0.16−0.15 · Ø 0.31 better than 11%
Deaths per round 75%+3 pp · Ø 72% better than 11%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +5 pp, ELO +203
= Stayed the same
K/R at 0.79, Rating at 1.07, ADR at 86.4, Win rate at 51%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: June 2026 with 0.88. Last 3 months: 0.79 (at the start 0.82). Clearly above the average (0.74).

Patterns

From the last 364 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −211 ELO
75 matches · 45% win rate
On Ancient −72 ELO
34 matches · 50% win rate
On Fridays −124 ELO, win rate 38%

lahlahlah loses the most ELO in match 1 of the day: −211 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.69 · Mirage
  2. Most kills in a match: 59 · Mirage
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 364 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage151
56% better than 65%
0.80 better than 72%
88.1 better than 79%
1.08 better than 63%
53% of 815 duels better than 59%
33% of 78 situations better than 35%
Dust 2106
51% better than 44%
0.79 better than 70%
86.6 better than 74%
1.08 better than 59%
56% of 508 duels better than 74%
36% of 59 situations better than 43%
Ancient34
50% better than 41%
0.79 better than 69%
86.9 better than 75%
1.06 better than 55%
53% of 185 duels better than 57%
30% of 20 situations better than 29%
Cache29
48% -
0.81 -
91.6 -
1.10-
55% of 170 duels -
31% of 13 situations -
Inferno18
44% better than 13%
0.81 better than 64%
84.0 better than 51%
1.10 better than 48%
50% of 117 duels better than 23%
54% of 13 situations better than 86%
Anubis14
50% -
0.70 -
80.4 -
0.96-
48% of 82 duels -
54% of 13 situations -
Nuke8
50% -
0.62 -
68.7 -
0.82-
37% of 46 duels -
29% of 7 situations -
Vertigo4
50% -
0.64 -
66.5 -
0.94-
30% of 10 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How lahlahlah plays

Across 472 matches lahlahlah averages K/R 0.80 and ADR 86.8; the rating across the 364 rated matches is 1.07. Biggest strength: Rounds with first kill at 13%, better than 83% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 75%, better than only 11% of level 10 · 2,500-2,749 ELO players. Averages 17.5 kills per match with 45% headshots. The strongest map is Mirage with a 56% win rate in 151 matches. In 158 of 364 matches the rating was 1.10 or higher (43%), in 122 it was below 0.90. In 297 matches with detailed stats: 52 4Ks and 8 aces. Best month by rating: October 2026 at 1.09. lahlahlah loses the most ELO in match 1 of the day (−211 ELO, win rate 45%). Things go best in match 2 of the day (+164 ELO, win rate 58%). Match no. 2 of the day goes best: 58% win rate, +164 ELO. Improved over the last three months: Headshots +5 pp, ELO +203. Unchanged in recent months: K/R at 0.79, Rating at 1.07, ADR at 86.4, Win rate at 51%. Last 30 days: 161 matches, win rate 53%, net ELO −193.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.